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BunnyFection 1.3

Fight or flight in this thrilling game of tag!

  1. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    Skinney submitted a new resource:

    BunnyFection - Fight or flight in this thrilling game of tag!

    Read more about this resource...
     
  2. RadioActive

    RadioActive Guest

    I downloaded it long time ago, but the only way to test it is multiplayer. Finally someone is hosting a server with this awesome mod and now I can tell what should be changed :P
    So:
    - workshops should not emit light
    - there should be a popup with controls or sth how to use things (many people asking)
    EDIT: There's, but doesn't work as it should. Also it appears very rarely:
    screen-14-05-27-12-22-06.png
    - there're problems with placing some blocks, cannons.
    - Mutants are faster than bunnies - It should be changed, reversed
    - Nicknames on mouse hover (when you're a mutant) - It is possible to delay it? To display a nickname after 5 seconds or sth? We could camp and mutants would have to use minions.
    For now ~95% of matches end with the victory of the mutants. It's quite hard to win as uninfected bunny.

    GJ anyway, It just would be awesome to see some balance changes ::D:

    Btw. @Skinney do you have close at hand the list of colors used to make a maps for BF mod? I would like to create some, I can get them from the map files that are in the mod folder, but it would be easier to get them from you :P
    (You know - checking what color is what object on the local server is a pain in the ass)
     
    Last edited by a moderator: May 27, 2014
  3. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    @RadioActive I've included the master files that I use for making BunnyFection maps, the palette includes a couple new colors and makes use of some old ones.
    • RGB(000, 255, 255) - Bunny spawn
    • RGB(255, 125, 255) - Pig spawn
    • RGB(227, 138, 022) - Carrot spawn
    • RGB(060, 232, 043) - Shrub spawn

    Workshops should not emit light
    Agreed, will change.
    There should be a popup with controls or sth how to use things (many people asking)
    Agreed, although this is something that's low on the list of stuff to fix/change.
    There're problems with placing some blocks, cannons.
    We're using mostly default placement scripts which cause a lot of problems due to player size, this will be addressed in future updates with some fresh scripts.
    Mutants are faster than bunnies - It should be changed, reversed
    There are a few reasons for this
    1. We wanted the mutants to be fast
    2. Risk and reward mechanics for resources that can be gathered on the surface
    3. Bunnies can use speed potions to outrun mutants
    4. Bunnies can run to a teammates base
    5. Bunnies can use pigs as blockers (mutants collide but bunnies don't)
    6. Mutant attack currently blows way too hard
    Nicknames on mouse hover
    Unfortunately the mouse over functionality is currently hard-coded and can't be touched​

    I'm currently working on re-writing the class scripts for bunny, this includes a new movement script and additional ; animations, functionality. These changes will be included in BunnyFection as well as a new unannounced gamemode that will be released alongside the BunnyFection patch.
     

    Attached Files:

  4. RadioActive

    RadioActive Guest

    Ok, thanks man :)
    It's nice to see that you're still working on this mod.
    Btw. I forgot about potions and not even thought about blocking mutant with pigs lol
     
  5. Chukka

    Chukka Ballista Bolt Thrower Staff Alumni
    1. Zen - [Zen] - (Invite Only)
    2. Aphelion's Roleplay

    Messages:
    282
    Love this mod, it's so unique ::D:

    I only wish there was a bit more time before the infected came out, so that large fortresses and traps can actually be made. Now that I think about it, this is probably already available in the config. It'd be cool to see a giant castle constructed only to be overrun when one of your trusted allies goes infected:skull:
     
    TBA_LordKnight likes this.
  6. Syn4x-axiom

    Syn4x-axiom Catapult Fodder

    Messages:
    4
    Why is the server down :QQ:???
     
  7. RadioActive

    RadioActive Guest

    All bunnies ded.
    I guess it's about Black Death Bunny Fection. Server was more often empty than full/populated. It was great in the first two, three weeks, but recently even seeding it didn't help.
     
    Last edited by a moderator: Oct 24, 2014
  8. Sasquash

    Sasquash Zicronium Merchant Donator

    Messages:
    108
    Don't know how PHNX will run this but our other server is currently set to it.
     
  9. TBA_LordKnight

    TBA_LordKnight Ballista Bolt Thrower

    Messages:
    117
    @Skinney
    Can you put the mod files here for download? ::):
     
  10. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    damian204 likes this.
  11. TBA_LordKnight

    TBA_LordKnight Ballista Bolt Thrower

    Messages:
    117
    Thanks! I'm still a bit new here:wink:
     
    Geti likes this.
  12. FunATuns

    FunATuns Builder Carry Donator

    Messages:
    114
    i'm getting errors with "error compiling server scripts" Does anybody know how to fix this?
    -FunATuns
    --- Double Post Merged, Mar 1, 2015, Original Post Date: Feb 27, 2015 ---
    [14:50:58] Rebuilding script: bf_runnerdrowning
    [14:50:58] Rebuilding script: drawhelp
    [14:50:58] Rebuilding script: bunnyinventory
    [14:50:58] Rebuilding script: bf_nofloorphasinghack
    [14:50:58] Rebuilding script: hothothot
    [14:50:58] Rebuilding script: bunnymovementinit
    [14:50:58] Rebuilding script: bf_runnermovement
    [14:50:58] Rebuilding script: migrantbrain
    [14:50:58] Rebuilding script: runnerdefault
    [14:50:58] Rebuilding script: bf_nosuicide
    [14:50:58] Rebuilding script: standardcontrols
    [14:50:58] Rebuilding script: activateheldobject
    [14:50:58] Rebuilding script: bunnylogic
    [14:50:58] Script: Compiling void onTick(CBlob@)
    [14:50:58] Script: No matching signatures to 'Knocked(CBlob@&)'
    [14:50:58] [line 39 char 5] Knocked(this);
    [14:50:58] in file '../Mods/BunnyFection_v1.3/Entities/Characters/Bunny/BunnyLogic.as':
    [14:50:58] Received script build compile error: bunnylogic
    [14:50:58] client_RecdResources_Scripts: error
     
  13. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    Will look into this today, tbh the version currently uploaded is out of date as well.
     
  14. FunATuns

    FunATuns Builder Carry Donator

    Messages:
    114
    Thank you Skinney! Hope you figure the problem out.
    -FunATuns
     
  15. TBA_LordKnight

    TBA_LordKnight Ballista Bolt Thrower

    Messages:
    117
    Anyway I/we can get some servers up for this lovely mod? ::):
     
  16. abobrg

    abobrg Builder Stabber

    Messages:
    4
    Server crashed in-between maps. I love this game mod. Just wish it was up all the time and didn't crash.

    Im posting to make sure its not gone forever and its coming back
     
  17. blackjoker77777

    blackjoker77777 Bison Rider Tester
    1. Zen Laboratories

    Messages:
    441
    this mod is now out-dated and if you try to use it you will get some compiling issues.
    Anyway , for anyone who still want to use this mod or host it in a server , here is an updated version.
     

    Attached Files:

    TBA_LordKnight likes this.
  18. TBA_LordKnight

    TBA_LordKnight Ballista Bolt Thrower

    Messages:
    117
    I have that evil red circles error. :rektlord: Anyone know how to fix it??? I tried restarting KAG and re-downloading the mod but it only helped me get past the "infinite download error". I don't know if it's just me or KAG loves me having trouble joining servers.:QQ:
     
  19. blackjoker77777

    blackjoker77777 Bison Rider Tester
    1. Zen Laboratories

    Messages:
    441
    delete your "Mods" folder then rejoin the server (in which there is the mod) , this is supposed to fix it for you.
    Let me know if you need any further help.
     
  20. RadioActive

    RadioActive Guest

    Try to join non-modded server (eg. official CTF, Black Death servers) before you join Bunny Fection server.

    It always works for me.
     
    TBA_LordKnight likes this.