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CTF Chainbreaker [REJECTED]

Discussion in 'Rejected Maps' started by SJD360, Aug 6, 2016.

  1. SJD360

    SJD360 Haxor

    Messages:
    289
    Map name: Chainbreaker
    Gamemode: CTF
    Symmetrical: Yes
    Special features: Unique map design. One flag only. This was a bit of a risky map, as building is strictly limited. Chainbreaker's purpose was for rushing and/or premade battles.
    Map: Map 1 - Chainbreaker.png
     
    Alpha-Penguin likes this.
  2. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    Spawn can be collapsed on this map leading to an entire team being screwed.
     
    Alpha-Penguin likes this.
  3. Alpha-Penguin

    Alpha-Penguin Bison Rider

    Messages:
    72
    I like the idea, but as Punk said above, if the spawn collapses the whole round is ruined. So if there was a way to stop that, it would be awesome.
     
  4. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    Using natural back wall instead of stone would help it.
     
  5. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    The map itself is bad for pub player. You cant place any blocks at mid and those chains are just solid walls of bedrock. I was just pointing out the very worst problem.
     
  6. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    Too experimental, rejected.
     
    PUNK123 likes this.