Discuss here about class balance! I know that devs are planning on changing some of these classes anyway but for now that's how i see classes balance: Sniper - Have most dps can rek whole enemy team in run in few seconds if he lines up well. Since his delay between shots is so short you dont get get punished much for missed shots, therefore best tactic when playing sniper is wait for lineup and then flood your enemy with jump shots/quickscopes till you hit the target. Thats why i think his delay should be slightly increased by something about 1 second. It would make sniper little harder but founding good angles and using them would matter anything and well used quickscopes would be more satisfying. Assault - Thats my favorite class because of number of possibilities that nades and rapid fire combo gives. Decent in both gamemodes. Good balance nothing to change. But dont trust me on this one because I'm a fanboy of assault. Commando - This is strange one for me. From on one side thats run and spam jabs on the other hand it's about timing dash atack well, mind games and tricking your opponent with flashes. However the less spammy side of commando is underpowered. In my opinion charged atack shouldn't not only left and right but the direction your character is going. It would add extra depth make commando much more mobile IF you know how to use it properly. Engineer - I can't say too much about this class since I don't play it really much. But throwing crates mechanic seems really chaotic. Engineer will probably be changed drastically so I won't talk about it for now.