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Classic Update - Stability and Increased Modding

Discussion in 'Announcements' started by Geti, Dec 7, 2012.


  1. Oh heck yes. Now I don't have to kick nubs who refuse to stay on the team they're put on.
     
  2. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    works fine for my server

    try checking if port 80 is somehow blocked, i believe that's the port used for autoupdate
     
    Boxpipe and Froghead48 like this.
  3. Froghead48

    Froghead48 Haxor

    Messages:
    703
    KAG Team, I love you.
     
    Boxpipe and Geti like this.
  4. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    I like what has been done here, its a really good update. Especially the teamkilling, that will stop alot of people i know. But i just have one enquiry..... "Added collide_when_crouching" WTF! MAN!?!?!

    Why you add that? That's is so funny to sit and watch them try to stomp you but miserable fail then taking 1/2 hearts damage then you finishing them off. In my opinion that's the only thing i disagree with, but other then that another good update.:thumbs_up:
     
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  5. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    its a variable meant for strathos' donkey kong mode... like it said in the first post in this thread.

    If server owners enable it on a ctf or whatever, just don't play there, they obviously have no clue on how to run good configs.
     
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  6. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    Oh i see, i didnt see the first post when i scrolled through. Anyhow this is one good lookin update and thanks for clearing that up Rayne, i just have one more question...What is this fix with the max bombs?? What was this for?
     
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  7. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

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    1,916
    a variable that allows you to have a higher max than just 3, it was introduced a long while back but never worked.
     
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  8. -Tj-

    -Tj- Sicarii Donator
    1. The Ivory Tower of Grammar-Nazis

    Messages:
    358
    Oh i noticed that a while ago, i thought it was just a fail in the scripting. (I guess i was right) Ok that's good, now there can be more the 3 bombs max. Thanks for yet another awesome update KAG devs, soo lovin this.
     
    Boxpipe likes this.
  9. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    Nice update!

    Is the 'ladder costs stone' bug fixed yet ?
    Haven't seen it for a while now.

    EDIT: Just had it.
     
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  10. The new autobalancing is awesome for my servers! <3
     
  11. I do like the new autobalancing, quite funny :) I never stay in one team more than once. Also, archer stomp was OP, glad that this has variables now! Well done, Max!:thumbs_up:
     
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  12. GloriousToast

    GloriousToast Haxor Donator

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    1,463
    is one of those fixes: bombs and arrows with no "living owner" do not do damage? or is it just archers who shoot an arrow then press suicide
     
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  13. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    Huh, just a few minutes ago I bomb-spammed at base after my team won, and my bombs killed a teammate (WarrFork) after I died...
     
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  14. :QQ:
    that was one of the most epic features in KAG. i remember killing 3 knights with one death-arrow, that was my best KAG moment.
     
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  15. JacKD

    JacKD Ballista Bolt Thrower

    Messages:
    496
    red_team_size_ratio is not working :(
     
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  16. blukey

    blukey Finest Moustache in the Kingdom Donator

    Messages:
    112
    Once again, great work from the KAG devs and others!

    seal-of-approval.jpg
     
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  17. GloriousToast

    GloriousToast Haxor Donator

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    1,463
    did you fix that timer reset on hit variable or was that a complete dud?
     
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  18. Brandon816

    Brandon816 Ballista Bolt Thrower

    Messages:
    262
    Boxpipe and BlauweSmurf like this.
  19. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

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    this was easily the worst feature in kag, it punishes those who get the archer close enough to stab.

    there wasn't even a way to block it, since stabbing them leaves you open to get hit, so your only options were: 1) tank the hit 2) bomb them

    2 is impractical because if the archer is that close, it's just a waste of a bomb!
     
    Boxpipe, FuzzyBlueBaron, Ej and 2 others like this.
  20. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    me: *whats new? whats new?*
    other dude: *bugfixes and commands*
    me: щ(ಥДಥщ)

    It kinda reminded me of one of the meow comics...
    still, its good to hear there´s more updates!


    if you had to rank the progress on the modding update, 1 - 10, what would you say?

    EDIT:
    I kept forgetting to ask this question:
    can't you make chopping trees and having archers fall out team based?
    its very annoying for both archers and builders to wait until they can pass/chop wood.
    also, that way, an archer can make arrows even if he is hiding.
     
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