1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Combat fixes and Exploit patches

Discussion in 'Announcements' started by Geti, May 2, 2012.

  1. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Here's a roundup of changes, old to new:
    • Made team unit counters work for "any" number of teams
    • Fixed #271 archers deal massive damage to team catapults
    • Fixed #198 trap door + back wall = free money
    • Fixed #258 lost stone on removing trapbridge on background
    • Fixed #81 Knights attack catapults when they use them
    • Fixed #327 one character nicknames kick everyone from the server
    • Addressed #157 chat box/minimap background colour no longer hardcoded, loaded from image. Sometimes breaks though, need to find a workaround for crappy graphics cards.
    • Fixed #305 game wont start if there's >1 spec but less than minimum players
    • fixed #245 'report bugs' links to bug tracker in game launcher
    • fixed #306 useless autoupdate failure codes.
    • fixed #150 casing error on smoke texture
    • fixed #276 can't slash shielded target sometimes
    • fixed #205 can repair trap bridges with backwall
    • fixed #353 quarters dont heal when there's <0.5hp to heal.

    There's some experimental stuff going on with network smoothing and whatnot to try to reduce the "lag" that people see in-game, its having mixed results. Ideally there'd just be enough servers to go around though, and enough people playing at all times ;)

    Obviously more fixes coming and more testing to be done.
     
  2. FIRST !!!111!!!!!!! :OOOODDDDDD :D:D:D

    Also, this unit counter for >2 teams is an epic win. Good job, my padawan.

    Good for you, Ej. Just a friendly, jovial note: if I ever see a '1st' comment again on this forum, I will hunt the perpetrator down and start cutting on them with a rusty spoon. ;) ~fbb


    And why do I even keep this signature? ~Ej
     
  3. Ghozt

    Ghozt Haxor

    Messages:
    1,083
    That's great to say some staple bug fixes, fixed, I see one of my bugs in there, or two.

    Thanks KAG team!

    Also nice Ej.
     
    fishfinger73 likes this.
  4. SpideY

    SpideY Hear Me Roar Staff Alumni Donator

    Messages:
    511
    Is there already implanted or is it an incoming update Geti ?
     
    DUZ likes this.
  5. superpokes

    superpokes Bison Rider

    Messages:
    119
    I thought this wasn't a bug ;-;
    How can we repair trap bridges then?
     
  6. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    Next update. ;)
    Same way you repair a door or stone block.
     
    Ghozt likes this.
  7. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    totally will do that ever. lucky 7th post
    so annoying glitch now shielding knights will fear my swinging power slash. (not really)
     
    KnightGabe13, BlueLuigi and JacKD like this.
  8. MCrypa

    MCrypa Haxor

    Messages:
    562
    7th! Or 8th if you count with Getis :p
    Anyway,
    • fixed #276 can't slash shielded target sometimes
    • fixed #205 can repair trap bridges with backwall
    • fixed #353 quarters dont heal when there's <0.5hp to heal.
    ABOUT TIME! Thank you :D
     
    JacKD likes this.
  9. LostPix

    LostPix Base Burner

    Messages:
    574
    "fixed #276 can't slash shielded target sometimes"

    This bug used to make me mad so much.
     
    Foxodi, GloriousToast and JacKD like this.
  10. Evan5567

    Evan5567 Shark Slayer
    1. SharSharShar - [SHARK]

    Messages:
    55
    Thank you...
     
  11. MCrypa

    MCrypa Haxor

    Messages:
    562
    I like how four people in a row, thanked for the same thing... :P
     
  12. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    You broke the row... Prepare to feel pain!
     
  13. LostPix

    LostPix Base Burner

    Messages:
    574
    What I also hate, there are spots where even if you hit player it does not detect hit, like there is no collision, usually happens if someone is in a hole.
     
    ShnitzelKiller likes this.
  14. Riletyface

    Riletyface Horde Gibber

    Messages:
    280
    Still wish that shield bashing was back. It makes exid sad.
     
    Ghozt likes this.
  15. Ne3zy

    Ne3zy Haxor

    Messages:
    308
    Thanks for fixing bugs :D !

    I have a question, will you add these smileys to kag :
    :B)::eek::oops::argh:X3;)
    Because I really like them paticularly the second one ;) !

    Good luck for next updates !
     
  16. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    17th xD

    Good stuff here, bombs are going to stop anyone from hitting up 3 HP again :d

    :O
     
  17. ShnitzelKiller

    ShnitzelKiller Haxor

    Messages:
    590
    I only just realized why landing on people hurts you now. It seems if you shield down while falling your sprite sits on his shield, properly crushing whoever you land on. That's actually pretty neat. Has that been in for long?
     
  18. Downburst

    Downburst Mindblown Global Moderator Forum Moderator Donator Tester

    Messages:
    1,813
    The animation was added at build 190, October last year.
     
    BlueLuigi, cmblast and Ghozt like this.
  19. KnightGabe13

    KnightGabe13 Arsonist

    Messages:
    416
    YESSS!!! Thank you Geti! :p
     
    Ghozt likes this.
  20. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    How does that explain how you are injured? It does explain it for them, but you both get injured either way depending on the height, shielding downward or not, knight or not.