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Accepted "Contingency" by Ni

Discussion in 'CTF' started by Ferrezinhre, May 28, 2020.

  1. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

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  2. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

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    Need bit better resource spread and maybe bit higher sky. Red barrier could be closer flags, but that is probably just me.
    Ni_Contingency (1).png
    place for tunnel fortifited by bedrock chunks.
     
    Ni likes this.
  3. Ni

    Ni Battle Angel Forum Moderator Mapping Moderator Donator Tester Official Server Admin
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    I fixed some things, not sure about the resource spread tho.
    Too few or too many mats?
    [​IMG]
     
    Last edited: May 28, 2020
  4. Magmus

    Magmus Arsonist Mapping Moderator Official Server Admin

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    Imo its a bit empty on stone, lots of empty dirt space.
    It still looks playable tho

    I like it, but a bit more stone would be nice? Not 100% sure.
     
    Ni likes this.
  5. Ni

    Ni Battle Angel Forum Moderator Mapping Moderator Donator Tester Official Server Admin
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    Is this any better?
    Ni_Contingency.png
     
  6. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

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    Bit better, I think
     
  7. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

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    It's a solid map, the flag is very exposed from above by the highground and from below via rat potential. I do agree, there is a *lot* of dirt and it's a rat haven, once mid is locked down there's literally no chance to take it back without a builder (and good luck with that). This map more than others (which is saying a lot for the current state of kag) seems like the win is decided by the initial rush, as mid is super strong. If that's the type of map you were going for, it looks nice (maybe a bit more regular stone), but generally I try to avoid maps like this. They're not as fun to play on imho in the current state of the game, as the other classes can't really do anything. If you wanted to weaken mid, I'm a big fan of using stone backwall and stone blocks in place of the dirt backwall/blocks (not entirely, but enough) that taking mid is strong but not impenetrable, and also not so much that it turns into a flat map after. Yes from me though.
     
    Ni likes this.
  8. Ni

    Ni Battle Angel Forum Moderator Mapping Moderator Donator Tester Official Server Admin
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    made some changes, not sure how to handle the mid part you mentioned tho.
    Ni_Contingency.png
     
  9. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

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    I think it's just a fundamental part of the map, it would require some significant modifications to change it. It's not necessarily a bad thing. You might wanna move the redzone back a bit so that you can't push the wall up quite so far at the start (although arguably it's close enough to mid that it might be bad to push it that far).
     
    Ni likes this.
  10. Magmus

    Magmus Arsonist Mapping Moderator Official Server Admin

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    I like that one! The tower being close to mid looks like a weakness really, seems hard to rat. Visible signatures are agaisnt the rules no? So probs change gold to something else that dont pops up on minimap. Yes from me also.
     
  11. Ni

    Ni Battle Angel Forum Moderator Mapping Moderator Donator Tester Official Server Admin
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    Right, I forgot that gold is shown on the minimap.
     
  12. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

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    @Ni , move redzone back by 2 blocks and it can be accepted.
     
    Ni likes this.
  13. Ni

    Ni Battle Angel Forum Moderator Mapping Moderator Donator Tester Official Server Admin
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    Ni_Contingency.png
    Done, also fixed some other minor things.
     
  14. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

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