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[CTF] Action! Canyon.

Discussion in 'Maps' started by Rayne, Feb 1, 2012.

  1. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Eh, I was trying to make a volcano-like map, but backdirt is so op, removing it made it look more like a canyon imo.
    Tons of stone, so it's good for those stalemate matches Contrary hates so much.
    Also features big hills! Everyone loves those. /s
    Small version:
    Actioncanyon.png
    Large version:
    Actioncanyonlarge.png
    I wish I was better at making balanced asymmetrical maps qq.
     
    Noburu, sj67, DUZ and 1 other person like this.
  2. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    Added a [CTF] for you there.

    As for the map- looks good to me. I like CTF maps with elevated centers, and while the gap may quickly become an impasse, the caverns make tunneling easy and are really a nice solution to the kind of stalemates brought on by maps with center holes.

    The ledges near the top of the hole could make a decent early game tunneling platform, and you've actually uncluded trees in the center! Low ceiling discourages skybridges, though I imagine short ones coming off center fortifications will be inevitable.

    Looks like it would be pretty hard to defend your base once center is taken, which I think is great, but a lot of people may think otherwise. I think this looks like an interesting and unique map, though I think it could use a little more gold.
     
    BlueLuigi and Rayne like this.
  3. Semi

    Semi Everypony Donator

    Messages:
    68
    mhh a bigger version of it would i like =D
     
  4. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    Yeah, I actually forgot to put gold:oops: And the CTF tag, I'm so off tonight, thanks for fixing it though, and the input as well.
    As for trees, I personally think a giant hill that you must hold with no trees at the top is a horrible gameplay mechanic, as going back for wood detracts you from what you should be doing, pushing.
    Was also thinking of including a bottomless pit version, because people falling into one of those has always made me laugh.
    It also didn't stalemate as much as I thought it would, my team got distracted by a builder down at the bottom, and in the process, let their horde of knights rage on our base.
    Editing it now, and I will include a bigger version Semi ;).
    E: Done, both versions added to the OP.
     
  5. sj67

    sj67 Greg hunter

    Messages:
    602
    Larger Version:
    Actioncanyonlarger.png
    I think it looks like crap what I made, but whatev's. I was bored.
     
    FuzzyBlueBaron and Rayne like this.