No...i started playing KAG. :D When you see Beo, tell him to add the victory condition that when all undead gates are destroyed we win. :D
I will try to contact him on IRC. But I just got an Idea, you update \ expand the zombie mod, I make some sprites for it. And maybe beo will wanne use the updated version.Becouse I think alot of things can be improved in the current version.
i will check what error it gives and try to run it on this kag version, I have forgotten most stuff lol By the way I see people have asked if they use and host the mod. The mod is here, in the public resource section so people can use it, if I didn't want it being hosted, I would have kept it hidden, so everyone is welcome to host it, to update it or do modifications, just leave credit to your own, and truly...Tsilliev, and of course everyone else that created the zombies (Eanmig)
Ok, but I will only join in about 40 minuts. I'm going to watch an episode of hannibal. http://irc.lc/quakenet/kag/peasant@@
I updated zombie expanded, for future guys that would like to update the mod i will tell them what i did, now you know this mod is really similar to Beos mod because it is beos mod + my extra things like airplanes and so on, so what i had to do is only copy paste Rules folder from Beos updated mod to mine, now i could actually join the server and play in, i saw my character head was missing and server crashed, so what i did was copy paste characters from beos mod to mine, done. It took 5 min, so if someone else wants to update the mod do that. So now we are ready to talk with Beo about hosting this expanded version. :D But i am guessing we will need to test it a bit.
I am more interested into the Zombie Expanded but if there is interest for CTF too, I will just copy paste rules from kag to update it.
Alright after 3 hours of trial and error, there is a winning condition. When zombie portals reach 0, the game should end. The mod is pretty much updated and playable, the ZFE (zombie fortress expanded) with airplanes, resource factories and the electronics. Now i will actually try to merge in some bosses and migrant system and the other things from here. https://forum.thd.vg/resources/zombie-fortress-redux.171/ I am happy that these resources are open for modification and merging of course with credit to the creators. edit: Alright I did merge migrants, bosses, score/info system, kitchen from the fortress redux, so I upload this as ZFED17 (D for dragons) now its time to start testing. Extract at kag dir, and dont forget at autoconfig.cfg to change sv_gamemode XXX to sv_gamemode ZFED17
Oh man, you don't know how much that would mean to me. Around a year ago I remember playing the hell out of Black Death Expanded. Best KAG experiences I've ever had. I would absolutely LOVE to be be able to host CTFE to play it again. You got me all excited now, dont make us wait too long XD Also, a huge thanks to you for all the glorious mods I've been able to play <3 PS : At over 350 hours logged on steam i finally made an account to reply to you edit ; brought this topic up in game chat in a server to see if anyone remembered. a couple people actually remembered it fondly :)
Oh i didn't knew it had so much impact lol,thank you. i will update it today and also i will make it modular so it can withstand the future updates if i am not here, idk what the future tsilliev will do hehe. edit: