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CTF Modded 2014-08-09

More classes, buildable halls, town center, factories, farms.

  1. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    Are you using correct color? And are both ends of the map connected? If you leave some space you will have some trouble.
     
  2. kaggit

    kaggit Bison Rider

    Messages:
    176
    For the past few days I've been testing but I can't find any bugs. There probably are a few but They are yet to be found. This means that the mod is playable without commands. All tho my PC slows down after day 5 if zombies just keep spawning.....too many zombies! O.O

    So maybe it's time to start adding more things? Maybe the rest of the content from CTF Expanded for a start. Just a suggestion. :)
    --- Double Post Merged, Mar 14, 2015, Original Post Date: Mar 14, 2015 ---
    I also fixed the issue with the map. Turns out it was because the image/map was not saved as a 24bitPNG
     
  3. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    did you test the runes? Btw, I found King Arthurs Gold 3D - Reign of Kings. :D
     
  4. kaggit

    kaggit Bison Rider

    Messages:
    176
    I've tested the fly rune, speed rune and regen rune. Jump runes don't work as you said and I don't know of any other runes. Also what i King Arthur's Gold 3D - Reign of Kings?
     
  5. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    Search at google for reign of kings. :D
    Ok I will remove the jump runes and upload. although migrant knights need some nerfing.
    --- Double Post Merged, Mar 15, 2015, Original Post Date: Mar 15, 2015 ---
    Removed jumping runes from the rune shop, added flying rune for 800 coins.
     

    Attached Files:

  6. kaggit

    kaggit Bison Rider

    Messages:
    176
    I'll do some more testing today. :D
     
  7. Leo

    Leo Haxor

    Messages:
    503
    @Tsilliev Hey, come and find me at #lrs I want to host your mod.
     
  8. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    I am there
    --- Double Post Merged, Mar 21, 2015, Original Post Date: Mar 21, 2015 ---
    As requested from Leo here is CTF Expanded 0.4 if you find anything that needs to be changed tell me or you can do it yourself to your liking.

    When you get a regen rune and let it go, you will keep the regen effect, so maybe I should make it as a one time consumable like food.
     

    Attached Files:

  9. Leo

    Leo Haxor

    Messages:
    503
    Black Death CTF Expanded is up and running.
     
    Fuzzle likes this.
  10. kaggit

    kaggit Bison Rider

    Messages:
    176
    Great to hear. I hope I don't lag too much.
     
  11. Olimarrex

    Olimarrex Ballista Bolt Thrower Official Server Admin

    Messages:
    177
    Oh gode. Have you seen the glitch that generates infinite resources?
    It's basically just a gold generator with a mill inside the box of the workshop. It generates so much gold it lags the server... ;-;
     
  12. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    I havent, I will test the gold factory. It should just spawn 1 box with 250 gold inside and thats all.

    edit: looks fine here.

    Joined server a second ago and thanks to ZombieLand Citizen, I found that if you put a saw under a resource factory it will keep respawning the box and getting sawed forever is this what you ment Olimarrex?I will try to make the box break the saw or not to be destroyable by saw.

    As well as not able to destroy stone blocks.
    --- Double Post Merged, Mar 27, 2015, Original Post Date: Mar 27, 2015 ---
    ( @Leo )
    Ok here is CTF0.41
    Made the stone crate and golden crate invincible to saw, meaning they cannot get destroyed by the saw and keep spawning infinite resources.
    Made trap block destroyable.
    Added stone trap block and hidden(dirt) trap block costing 45 stone.
     

    Attached Files:

    Last edited: Mar 27, 2015
    RadioActive likes this.
  13. Leo

    Leo Haxor

    Messages:
    503
    Ok, I'll update.
     
  14. RadioActive

    RadioActive Guest

    Thank you so much for this fix. I also wanted to report it. I was getting sick when people used this trick. It worked to all crates that produce items (Not only gold).
    Tsilliev what about gold blocks? They are invisible to mines? Knights are able to throw them thru the gold block wall.. It happened to me few times. Not sure if you'll be able to reproduce this.
    Also there's a problem with placement of the door between the blocks of gold (it works only for gold door, not sure if this is intentional):
    door.gif
    Another bug is that we can not destroy / remove trap blocks, and triangle blocks.
    And the last one is with bazooka guns. We can't shot thru the platforms:
    bazooka.gif
    E: Btw. why princess room must be that big and how armory works (this building with two knights in)?
     
    blackjoker77777 likes this.
  15. Leo

    Leo Haxor

    Messages:
    503
    So many questions Radio ::D:
     
  16. Olimarrex

    Olimarrex Ballista Bolt Thrower Official Server Admin

    Messages:
    177
    the armory is supposed to spawn 2 or i thought 3 knights with the same AI i think as the ones on the princess single player thing
    yes that was what i meant tsilliev.
    is grammar still *mandatory* on your admin thing..?
     
  17. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    Thank you for bringing up the bugs, I will try to fix them.
    Trap block can be destroyed now, or it should.

    And about the doors, what about if I remove the damaging of the door if there isn't a block next to it?

    About the bazooka missiles, i will check this, I remember I couldn't do it before but will see again.

    About the knight garrison, when you make it, 2 knights spawn in (NPC) and when an enemy comes nearby they will go and fight him, they are good for distraction, sometimes they kill.
    They broke the mod and I had to start from scratch which was going to take a lot of time, this is why I left them behind, we will see I may bring them back 1 by 1 if I have the power to do it again... :D

    What admin thingy Olimarex?

    And what is everyone thinking about the price and costs of the factories? Should they go down or they are okay and are built at late game.
     
    FoxyLady likes this.
  18. Olimarrex

    Olimarrex Ballista Bolt Thrower Official Server Admin

    Messages:
    177
    Last time i applied to be an admin and your people wouldn't let me in because i had bad grammar... I told them I could use good grammar but I didn't want to because it was pretty much pointless. They then rambled on about how "Me be best knight elelelelel" Would not reflect well or something. But I just didn't use capitols and 's. So their argument was invalid. Entirely. 3:<
    Also the knight garrison I tried using seemed to just spawn knights that spawn in sandbox... AKA the ones with no AI.
     
  19. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    Here is CTFe0.42

    The golden blocks wall, should be more stable, mines wont pass through it as well as (hp increase) it will withstand 2 kegs.

    I have fixed the knight garrison, knights should fight now.

    When placing doors between golden blocks they will not break.

    unfortunately I haven't found a fix for the problem with falling machine guns/bazookas through the golden blocks and destroying the wooden platform when firing behind it with the bazooka.
     

    Attached Files:

    RadioActive likes this.
  20. Leo

    Leo Haxor

    Messages:
    503
    @Tsilliev you should tag me when you release a new version so I notice :wink: