Hey guys, It has occurred to me that there is an endless amount of complaint surrounding the vote kick system, and for several reasons that appear to be pretty valid. As I understand the reasons people dislike the vote kick system, they are as follows: In a hectic game like this, voting is a nuisance, especially since you can never tell when a vote will be called. People often vote simply to get rid of the vote box, without knowing what they're voting for or why. People get falsely accused of offenses due to the real offender trying to deflect blame, as well as point 2 above. It is very unlikely for players other than the one that called the vote to be able to make an informed decision at the time the vote is called, since they are unlikely to be in a position where they can see the offender at that particular time, especially if on the other team. The "correct" percentage of votes to kick someone seems to be elusive. Every time it is tweaked, there is still a good deal of dissatisfaction with the results. Successfully votekicking someone is an awful lot of work for such a brief penalty. Often, the offender will rejoin immediately upon their temp ban ending. Such is the nature of the troll. There seems to be endless disagreement about which keys would be best assigned to the votes (since SOMEONE *cough @Geti *cough* refuses to put in the time to allow custom key bindings for everything), so sometimes voting mistakes are made. I realize that not all of the above points are of a high severity, but they all do exist to some degree. I propose the following replacement system to mitigate and/or completely eliminate all of the above gripes: If a player sees another player commiting a vote-kick worthy offense (griefing, teamkilling, whatever), that player can 'demerit' the other player. How that is done is up for discussion, but basically he can tag the offender as a teamkiller or griefer or whatever. When that happens, there is a notice that appears to all players on the server, something like "hierbo has accused norill of teamkilling!". All of the other players will see that message, but will not be required to take any action. In the score screen (tab key screen), the players can have a demerits counter on them, so everyone can see who's got demerits. Then, if, at another time, another player sees that same guy committing an offense, he can 'demerit' the offender, as well, which will increase his demerit counter by one. When the offender's demerit counter reaches a certain threshold, which could be an autoconfig or seclevs value, that person would either be auto-kicked, or becomes kickable by any player (whichever ends up being better, I don't know). Once kicked, the player's demerits will decay at a slow rate (like maybe 1 per hour). Then, instead of the player just being able to re-join after 15 minutes or whatever, they would have to wait for quite a long while, until they have no more demerits. I believe the demerits should even be saved and decay at the same rate if the players stays in the server, or tries to quit and come back, so they can't cheat out of getting kicked and banned. In a big game with lots of players, it could be as long as several hours. I think that if you look at my points above, you'll see that my proposal addresses all of them to at least some degree. I think it would be a lot better and something we could all get used to. What do you guys think?