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Discussion in 'Knight' started by Eluded, Jan 27, 2017.
Oh well, I guess I have to blame my linux browser for this. Thanks!
You forgot 2 tricks:
1. Buy 4 Burgers before you join a battlefield to pretend you are a good Knight who can deal with more than 1 enemy because you can heal yourself.
2. Wait till an archer stunned an enemy with 4 water arrows. Then you can try to kill him because 1vs1 is too easy and for noobs.
Don't forget to give your archer 4 more burgers, so that they can miss you and heal your enemies instead.
I'm sorry, I never saw this before. I think only God can reach this Pro Level.
this guide shouldve been made ages ago! Maybe they could be implemented in some kind of tutorial, where you get to do these tricks on npcs, and practice.
Also got the best trick of them all:
1) Grab a body,
2) point your mouse somewhere right or left and down of your character, and
3) keep tapping shield(Won't work if youre emotional).
Or just hold shield and duck repeatedly while holding a dead body.
This can also be done while spamming for enhanced effect.
Man this is the best knight guide out @Eluded and @Cohen . Hats off brothas.
what an amazing round-up of the knight mechanics in KAG, good job guys! I advocate making this thread a sticky
I suggest you include how important picking up healing items is and how to use them, i.e. hearts from enemies, sushi from jabbing fish, grain from slashing wheat and pressing space to use (if inventory is empty of bombs)
Yeah, thanks for those suggestions. Few words about healing in battle would a good addition to the compendium. I am planning to collect some more techniques and release an update soon.
Thread was made sticky by Paralogia some time ago.
oh shit, my bad
what I meant was that I advocate making this thread a mandatory read before joining multiplayer
Add bomb → jab combo (combos)
Add slash escape (mobility)
Add tower wall jump (mobility)
Add faster movement during slash charging (mobility)
Add bounce off water (mobility)
Thanks to @eps0003 for the video. Thanks to @8x for the ideas.
You should add info about things relevant to knights such as:
- How long does it take to charge a single and double slash
- How long the bomb/keg fuse is
- How long until a mine activates
- How long water stun lasts for (with and without a sponge)
Put this in a table or something, please.
Important note: Most (if not all) stuns do not add up.
30 ticks = 1 second.
Slash charging takes: 15 ticks.
Double slash charging takes: 38 ticks.
Charging limit is reached at: 63 ticks.
Slash duration is: 13 ticks.
Double slash duration is: 8 + 13 (21) ticks.
Stab duration is: 9 ticks.
Resheathing (prevents shield / sword use) takes: 2 ticks.
Overcharging (archer and knight) stuns for: 15 ticks.
Mine activation takes: 45 ticks.
Bomb activation takes: 120 ticks.
Keg activation takes: 300 ticks.
Slashes (clean hit) stuns for: 20 ticks.
Slashes (shielded) stuns (enemy) for: 10 ticks.
Stabs (clean hit) stuns for: 2 ticks.
Stabs (shielded) stuns (enemy) for: 0 ticks.
Stabs (shielded) stuns (yourself) for: 30 ticks.
Shield bash stuns for: 20 ticks (not 15 ticks).
Stomps stuns for: 15 ticks.
Bombs (clean hit) stuns for: 20 ticks.
Bombs (shielded) stuns for: 20 ticks.
Arrows (real close) stuns for: 20 ticks.
Arrows (clean hit) stuns for: 15 ticks.
Arrows (shielded) stuns for: 0 ticks.
Spikes stuns for: 10 ticks.
Getting hit in bed stuns for: 30 ticks.
Travel via tunnel stuns for: 30 ticks.
Water stuns for: 45 ticks.
Water (w/ sponge) stuns for: ~5 ticks.
Getting shot w/ catapult stuns for: 30 ticks.
Falling stuns for: 12 ticks.
Thanks for the input guys, I'll add it in my free time. The compendium is on GitHub now, so pull requests are welcome.
Huh. I only knew about half on these. No wonder I'm a terrible knight, haha. Great work guys.
You need to add multi-slashing, which is slashing or double slashing to hit multiple opponents, often in different locations, sometimes using the first opponent as a step to reach the second one(requires close timing between separate slashes).
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