Hi all, I'm hoping to share some general tips regarding door placement. The focus is to build structures which are safe, easy to navigate and easy to defend, and I'm hoping these door placement tips will help do exactly that. Spoiler: Example 1 Both of these are fairly typical shop structures. However, it could be argued that the second is more sound than the first. The first's doorways are not positioned against a wall, forcing players to use the ladder supplied, or do a well-lined up jump should the ladder be destroyed. However, the ladder slows any players attempting to pass through, and removes any chance of a knight shield bashing through the front doors. Positioning doors against a wall can help aid players to get through them unhindered, and nullifies the need for potentially harmful ladders. Spoiler: Example 2 This "generic tower" has only one exit, it is at the bottom. However, this door way is relatively difficult to use for the defenders. Since their is no other exit, defenders would be forced to do an annoying half jump in order to use this door way - not something you want to be fiddling with when the enemy is right outside your door! The second image remedies this issue, now defenders can very easily use this doorway, they could even get a run-up for a shield bash due to the close ceiling. This is just as important when getting back in too. Spoiler: Example 3 This example is directed more at platform usage. In the first image, any player attempting to move up the tower is forced to use the passage that takes them close to the outward facing platforms. This can be potentially dangerous, as an enemy could possibly slash them through there platforms. The second image remedies this issue, simply by positioning the doors - and the passage - away from the platforms. Spoiler: Example 4 Here the "generic tower" again has only one exit, this time positioned near the middle of the tower. However, any defender attempting to guard this exit, by positioning themself at the doors, ready to attack, may potentially fall down should an ally move up through the tower, ruining their chances of popping out and getting that kill. If this area is very high traffic, it may be nearly impossible for a player to reliably stand at these doors in a position to attack. The second image remedies this issue, by placing solid blocks beneath the exit (it also buffs out the tower quite a bit, but this is not the point at hand), it also assists players in entering back into the tower, by having downward facing platforms immediately above the entry. These platforms help assist players to move through the doors easily, they cannot 'overshoot' them when trying to climb back in. Spoiler: Example 5 Here the tower in question employs a downward facing entry-exit. These are often quite tactically strong. They cannot be held open by bodies and defenders have a height advantage over any enemy directly below the doorway - allowing for easy stomping attacks. However, in the first image, any player attempting to move up the tower must pass through the lowermost downward facing doors. This would both disrupt other defenders (as in example 4) and would open the player up to attack from below. The second image remedies both these issues by having the first set of doors positioned slightly higher. Spoiler: Other Doors Tips and Tricks A simple door at the top of a wall can act as an overhang, making scaling it substantially harder for enemies, while not impeding your own team's progress at all. Doors placed immediately next to each other have a chance to be much more bomb resistant (depending on the placement of the bomb). Staggered doors will generally take full damage from bombs. Your own team's doors are impervious to your bombs and slashes. You can use this to create an infinite bomb jump area. As always I'd love to hear any feedback or thoughts. Feel free to share your own door tips and tricks!