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Discussion in 'CTF' started by Ferrezinhre, Jul 9, 2020.
Map name: Downfall
Very unique map, there is tons of bedrock to prevent normal/sky ratting but still a tunnel that people could use to traverse mid. Being full of bedrock on top would maybe be a huge pain to counter rat if someone gets a tunnel down there. The dirt backwalls would make some strong towers, but being in redzone it will be harder to do. Mid is pretty simple, so people would need to cap the enemy side to make advances, I like that. Resources seems fine, I think it deserves a chance. Yes for me.
What's with the trend of overcrowded cave maps ferre? With the amount of backwall and how low the ceiling is, it's going to be a huge stalemate that only rats can break with a ton of door fighting. I don't think it belongs in normal ctf, maybe small ctf
Overcrowded cave maps are fun and have intense gameplay. Mid is 15 blocks high, caves need backwall and lately I played on hearthplains that had 3 hours of stalemate. It's too big for small ctf.
The flags are soooo far back though. You and I have very different definitions of fun lol
30 and 40 blocks away from tent like on many other maps.
I would never want to play on this map, so it's a no from me, but with a 2 to 1 I guess the ball is in your court
I will sit on fence this time, spotlight is all yours.
I like maps like that, for the intense battle for mid to win, maybe because I am a big rat myself
I think we could use one spot on the cycle for this map to get more feedback maybe, as it looks like a taste preference, and for that the community opnion is best
Or we could ask about it on discord
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