1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Drawbridges became... overpowered?

Discussion in 'General Discussion' started by Drok, Nov 6, 2011.

  1. Wonkyth

    Wonkyth More precious than carbuncles! Donator Tester

    Messages:
    1,350
    Well, maybe, but that would make them far too easy to tear apart.
     
  2. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    The only way to break one right now is a catapult, well timed bomb, or to CAREFULLY approach and hit them as a builder from as far away as possible to keep them from retracting.
     
  3. Wonkyth

    Wonkyth More precious than carbuncles! Donator Tester

    Messages:
    1,350
    Or a good collapse.
     
  4. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    True, but usually unless its a tall map with lots of underground (which I hate), The team bridges tend to be above all the stone.
     
  5. Jackard

    Jackard Base Burner

    Messages:
    852
    http://imgur.com/a/W3oNT#0
     
  6. bilbs

    bilbs KAG Guard Tester

    Messages:
    128
    Make them cost more?
     
  7. Zegovia

    Zegovia Shark Slayer

    Messages:
    497
    When i first saw the changes in the new version i was more interested in the changes made to the drawbridges (rather than the swappable hats/heads and whatnot). Now after reading all this im not so sure anymore. I guess we will see when i get back from after a game or two.

    Still think that regular ladders would be worth more than drawbridges due to them being so much cheaper.
     
  8. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    I love the possibilites in the 2- way teambridge- platforms, but they could cost more, like 20 wood, and could be placed only on stone background / solid wall.
    That would reduce the spam, which is the only thing we dislike in them.
     
    Noburu likes this.
  9. Kurohagane

    Kurohagane Shipwright

    Messages:
    6
    Maybe damaging them while in retracted position would make them stuck uncollidable? So yourself you cant go trought but you can screw the enemy team passage...
     
  10. Mouse

    Mouse Shipwright

    Messages:
    6
    I just purchased KAG today because it's awesome, but the way these trap bridges work is my one complaint against the game. They're far too useful, ubiquitous, and difficult to destroy. Right now the trap bridges function as entire wooden buildings (not simply bridges) that the enemy cannot stand on. I think that's a broken or at least dissatisfying design decision. They are probably the biggest contributor to stalemating in the game in my limited experience with it.

    I just found this game only yesterday, so I don't know what it was like before, but I like the idea that trap bridges function as completely solid blocks. I think that would fix everything wrong with them simply by forcing the use of more ladders usable by both teams. If they are replaced by ladder Swiss cheese, that's quite alright because ladders can be used by both teams and are much easier to break.

    Another possibility is to make the trap bridges trigger only after a short delay, which would allow an enemy to climb "ladder" made out of trap bridges. That prevents enemy knights from ***standing*** in front of your doors and hacking them to bits, but it means that ladders are almost always a better option for making... well... ladders, because the enemy will still be able to climb your trap bridge ladder things.
     
    Eggnogg likes this.
  11. epykkali

    epykkali Shipwright

    Messages:
    5
    The solution to getting over drawbridges is..... To build your drwbridges over theirs! :p (seriously though, it can work if you have enough knights to defend and a builder)
     
  12. SirSalami

    SirSalami THD Team THD Team Administrator

    Messages:
    301
    My thought has always been to make vertical movement thru bridges VERY slow... slower than a ladder. It seems unintuitive that a person can climb bridges faster than a ladder.

    The fact that ladders have seemingly been rendered obsolete makes me sad. :(
     
    Wonkyth and Eggnogg like this.
  13. Mouse

    Mouse Shipwright

    Messages:
    6
    Alternatively they could cost 40 wood like doors, and there could be a standard wood building block for 10 wood instead. (I realize wooden structures are planned.)
     
  14. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    They may be changed again soon. Dont forget you bought the game to fund its development and it is still in Alpha. Things change all the time in alpha (for better and for worse). Dont worry until it gets to Beta :D
     
  15. Eggnogg

    Eggnogg Ye Olde Wench Donator Tester

    Messages:
    417
    I don't like the new drawbridges so much either, mostly because of the perfect overhead archer spam nests they enable, as well as skybridges. I think the 5 wide building without support limit should definitely be reintroduced, seeing as the only constructions that require to be built further than that are skybridges. Skybridges are extremely difficult to destroy, because you cannot walk on them, and with the new additions of flatter catapult trajectories and bombs phasing through bridges, they are almost impossible to destroy.

    I never understood why the building limit was removed. Also, that weird anti-griefing measure is relevant to my point, and that needs to go too :P .
     
    Noburu likes this.
  16. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    At least increase the cost to 15 or 20 blocks and/or make bombs land on them and/or make them able to be hit while retracted as a builder.
     
  17. Eggnogg

    Eggnogg Ye Olde Wench Donator Tester

    Messages:
    417
    Actually, I think the best solution is to just reintroduce the 5 wide building without support limit, and making using drawbridges as ladders slower than ladders themselves.
     
  18. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    Didnt say I didnt support what you said, I liked your post :D Just saying AT LEAST>
     
  19. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Something cool like drawbridge nests:

    "NO TOO STRONG NERF/REMOVE"

    -_-
     
  20. LINUS

    LINUS Shopkeep Stealer

    Messages:
    39
    That is in my mind, the best solution.