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Dwatring's 10v10 Lounge

Discussion in 'Server Directory' started by dwatring, Jul 19, 2011.

Mods: jackitch
  1. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Let me know when you're done. I'll replace it.


    Yeah, I still need a couple more mods. What's your email?
     
  2. czubai

    czubai KAG Guard Tester

    Messages:
    173
    I can mod for you as well, when I drop by your server. ;)

    czubaij at gmail
     
  3. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Alright. I'll send you an email.


    Todays featured map:

    [​IMG]
    Quadrilateral land

    These two maps will be added to the server. They are looking for public testing so they can be edited correctly.

    Removed maps:
    [​IMG]
    Symmetry of randomization Created by, T0rchic
    Removed because: Dirt and gold color codes are not correct.

    [​IMG]
    Anthill Created by, Contrary
    Removed because: Creator is currently editing map for better gameplay.
     
  4. t0rchic

    t0rchic Drill Rusher

    Messages:
    186
    Then that means the wiki is wrong.
     
  5. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    If you used regular MS paint, sometimes it messes with the colors.
     
  6. t0rchic

    t0rchic Drill Rusher

    Messages:
    186
    Used Fireworks
     
  7. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    Akovisto at gmail. com
     
  8. czubai

    czubai KAG Guard Tester

    Messages:
    173
    Didn't get the mail yet. Make sure it's not 'czubai' but 'czubaij'.
     
  9. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Try looking now. I resent it.
     
  10. czubai

    czubai KAG Guard Tester

    Messages:
    173
    Yeah, it reached me, thanks. :)
     
  11. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    No problem.

    Really? When I tested it, gold and dirt was missing. Try recoloring it?
     
  12. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    The server needs more maps or random gen ones. On it right now, and everyone is complaining about the variety.
     
  13. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    [​IMG]

    Here's my update version. Question: Do you guys like the idea of the ant hill, and the cliffs? The only reasons I put those in was to look more original and to appease people by meeting the current trends, artificial force some close combat and all that. You know, if it were up to me it would just be very gentle rolling hills. I mean that's not excuse for bad execution, of course that's still entirely my fault, but I'm just saying that if people agreed they'd rather see these elements gone I'd be more than happy to see them go. Also I noticed that people have an insatiable appetite for tunneling. I specifically made the hill in such a way it could be quickly ran through, yet people insisted on burrowing through the tonnes of bedrock I put up just so they could go under. Unfathomable.

    @Dwatring: I finally tried your Floating Islands and I like the idea of it immensely, though in practice only the tent islands and the two top middle islands were used. The tubes were a little too easy to defend as well. But all in all it was pretty good. It had the non-linearity of people using both an upper and lower route to reach the enemy. But I think that unless the travel times for the different routes are equalized, no one is going to us the slower ones, no matter how much of a surprise they are.

    Also, was ceasefire built time increased?
     
  14. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    So far it seems everyone wants a large map with smaller hills on it. Also, have the random generator scripts been taken off the server? I was trying to generate one after receiving too many complaints about the repeated map cycle.
    Also, Symmetry is still on the rotation for some reason.
     
  15. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    I'll remove symmetry now.

    And yes, ceasefire was increased to 300 seconds. Too much?

    The generator scripts are not removed.
     
  16. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    I like the increased time, to be honest.
     
  17. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    I do as well.

    As for new maps, I created random generated maps every 2nd or 3rd map, so not EVERY map is a custom one. Hope that works out well.
     
  18. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    Thanks, played on it for a few hours last night and it seemed that every map that came up, at least two people asked for another map/random map.
     
  19. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Only thing I need to fix is the trees on the flat maps. They seem to be missing from the generation file. O.o
     
  20. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Sorry for double-post. Just wanted to make this clear.

    THIS SERVER WILL BE GOLD ONLY WHEN THE NEW UPDATE RELEASES.
     
Mods: jackitch