# 0 - destroy always; 1 - destroy when stuck; 2 - destroy when angry u8_destruction_style = 1 u8_destruction_power = 2 As obvious as it should be, the first one determines whenever he explodes. And the second one explosive power(i doubt it now though), but i do not know if you need to reduce or increase the number to enhance his power. Because (if I'm right) the treasure chest seems to have a 'the lower the better'. Example: name l chance. Lantern 3 Keg 5 Oh and anyone know where in the scripts its included so that chests have a random chance of spawning? If possible i want the mimic to be the only thing coming out of a fake chest.