Hey guys, I have noticed in current builds of KAG, only archers can arrow climb, and then only on their own team's arrows. Since the archer can surely use his grappling hook to climb any surface that he can embed arrows in, this seems like redundant functionality that adds little, if anything. What's more, allowing the arrows to be climbed forces collision checking, which is among the more costly operations on games such as this. So, I propose, in the name of reduced CPU load, eliminate arrow climbing and make all of those 'inert' arrows strictly graphical, hence no collision checking. Does anyone have any thought on this?