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Open "Explorersground" by Cleaf

Discussion in 'CTF' started by Ferrezinhre, Jan 22, 2020.

  1. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    25
    Map name: Explorersground
    Cleaf_Explorersground.png
    thread: https://forum.thd.vg/threads/cleaf_explorersground.28405/
    --- Double Post Merged, Jan 23, 2020, Original Post Date: Jan 22, 2020 ---
    Third-rate resource spread and gold position is grotty. About bedrock is one word and it is horrendous, you can easly flood all map and it's unfun. Last thing, this map in concept is similar to mazey_epic. @Cleaf it's just suggestions, make stone in large chunks not scattered like this and keep gold closer to ground.
     
  2. Ni

    Ni Battle Angel Forum Moderator Mapping Moderator Donator Tester Official Server Admin
    1. Active Forum Users

    Messages:
    332
    He updated the map, here's the latest version.
    [​IMG]
     
  3. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    25
    Stone still needs better resource spread, dirt deterioration is problematic, mid can easly turn into water pit. No.
     
  4. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    19
    I do agree it's a bit similar to epic, but with the dirt back wall it's easy enough to bridge across the water because it doesn't look like you can flood the upper water. I think the biggest issue is how close the back flag is to the tent, I would likely want this to be a one flag that isn't too strong simply because of the risk of a water pit map. Yes from me tho
     
  5. Magmus

    Magmus Arsonist Mapping Moderator Official Server Admin

    Messages:
    48
    Resource could be better spread out, but still ok for me. Should be easy to bridge above water as waffle pointed out. Its kinda similar to epic but I dont think they would play the same. Back flag could be more on the front and maybe add more bedrock to prevent deterioration would be nice.
     
  6. Ni

    Ni Battle Angel Forum Moderator Mapping Moderator Donator Tester Official Server Admin
    1. Active Forum Users

    Messages:
    332
    I'd say the amount of resources has to be reduced and their spread adjusted.
    I'd also tweak the middle part of the map, there's too much water and it is quite deep.

    With a few chages this is a yes from me.