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Rejected "Forest Hill" by Didgedy

Discussion in 'CTF' started by Ni, Sep 27, 2019.

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  1. Ni

    Ni Battle Angel Global Moderator Forum Moderator Mapping Moderator Donator Tester Official Server Admin
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    Messages:
    433
    Last edited: Sep 27, 2019
  2. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    Poor resource spreead, gold isn't accesable during building time will bring only frustration and ground deterioration will lead to large pits. What else, flags are bit too close to tent imo, map maybe good for modded server but not for official ctf.
     
  3. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    This map definitely has a bunch of problems. The flags are way too close to spawn and sunken into the ground. The water in the rat pit is higher than the bedrock and would make drill spam on this already rat fest of a map even easier, plus with the uncalled for drill buffs thats an ungodly amount of stone. The cancerous number of trees is more of a meme than anything, the rush will be annoying cause you cant see anything and archers are just gonna spam blindly. You can't build forward without removing the trees or just ratting. The map isn't very interesting and would likely just end up being rat central in an already rat heavy map pool. The map is very small, which is fine in and of itself, but I feel that this map would usually end with through ratting if not for a lucky rush over the top. I vote for rejecting it.
    --- Double Post Merged, Oct 1, 2019, Original Post Date: Oct 1, 2019 ---
    Theres also a ton of gold especially for such a small map, and no way to contest the other team from acquiring it. Ferre is right to worry about the bedrock too, if it ever gets completely dug out it would be ugly.
     
  4. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    Bad resource spread, too much trees, flags too close to tent and half underground.
    No bedrock to prevent ratting from one flag to another, and if the map deteriorates it will be horrible to battle on it.
    Gold should be more spread up and not all of it inside a lake underground half blocked by red barrier imo. Its a no without changes.
     
  5. Ni

    Ni Battle Angel Global Moderator Forum Moderator Mapping Moderator Donator Tester Official Server Admin
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    Messages:
    433
    Yes: 0
    No: 3
    Rejected
     
    mehwaffle10 likes this.
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