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Game style/Multiplayer?

Discussion in 'General Discussion' started by jimmyzoudcba, Jul 15, 2016.

?

Do you feel the chosen one?

  1. Not at all son!

    4 vote(s)
    22.2%
  2. Ok.....?

    1 vote(s)
    5.6%
  3. Yeah!

    0 vote(s)
    0.0%
  4. In my veins!

    5 vote(s)
    27.8%
  5. I am the chosen one!

    6 vote(s)
    33.3%
  6. I'll buy a four pack! (random question, select if applies)

    6 vote(s)
    33.3%
Multiple votes are allowed.
  1. jimmyzoudcba

    jimmyzoudcba Ballista Bolt Thrower Tester

    Messages:
    274
    So here's my questions:
    Game style?
    So I did go through the prototype (and I loved it, btw) and it seemed somewhat like......Doom?
    Would the released game keep that vibe or would it be a bit different?
    Multiplayer?
    Couch co-op, online, straight no, etc.? Ideas to spread?

    And as always, my poll::P:
     
    icemusher likes this.
  2. Khalosh

    Khalosh THD Team THD Team

    Messages:
    2
    Yes, it could be said that Butcher is a 2D reinterpretation of the '90s FPS classics such as Doom and Quake, though it brings some new ideas to the table as well.
    The full game stays very much true to the general vibe of the prototype - the basic mechanics and themes are the same, but everything's been improved and expanded upon since then. If you liked the prototype, you're sure to love the full game.
    We might consider some kind of couch co-op and other additional modes as a part of post-premiere support, but the initial release will contain only the single player campaign.
     
  3. asger75

    asger75 Bison Rider

    Messages:
    232
    Khalosh u smexy beast, may I mug u? (>0-0)> (in a completely platonic way)
     
  4. jibbo35442

    jibbo35442 Shipwright

    Messages:
    9
    I did a quick run of the demo the other day and it was good as. In terms of multiplayer, I think local co-op would be the best way to go as gunning some demon guys down would be a boat load of fun with a couple of mates. Maybe add some online co-op and pvp later on as I imagine that would be more difficult add.
     
    jimmyzoudcba likes this.
  5. MechaTrickster

    MechaTrickster Banned Donator

    Messages:
    654
    CoOp would do this game great, I don't think PvP should be a large focus if at all seeing how THD already has Trench Run and KAG.
     
    jimmyzoudcba likes this.
  6. s-m-k

    s-m-k THD Team THD Team

    Messages:
    92
    We think about some updates (DLC) after release, but PvP or netplay would probably require a standalone game to be developed.
     
    SirDangalang and jimmyzoudcba like this.
  7. SirDangalang

    SirDangalang Lvl. 128 MissingNo. Donator

    Messages:
    235
    Additional DLC = Surprise Attack Jungle Cat Survival Mode :rekt:
     
  8. asger75

    asger75 Bison Rider

    Messages:
    232
    rip the code from kag, put in butcher graphics ... boom u just created ur pvp and netplay boi
     
  9. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,085
    I like how people think it's that easy. Those are completely different engines and code bases. Hell it's even different language.
     
    asger75 likes this.
  10. s-m-k

    s-m-k THD Team THD Team

    Messages:
    92
    Holy shit, you're a game dev genius! Wanna try doing it yourself? Just get Quake engine (it's free and open source), put Butcher graphics and send it to me. It's so simple, because what is balance and game design?
     
    asger75, BarsukEughen555 and mcrifel like this.
  11. asger75

    asger75 Bison Rider

    Messages:
    232
    ._, man u guys really took that sarcasm to heart didn't you
     
    _Cuffs_ likes this.
  12. s-m-k

    s-m-k THD Team THD Team

    Messages:
    92
    I thought you were serious and I found it hilarious. I needed to answer that way.
     
    _Cuffs_ likes this.
  13. asger75

    asger75 Bison Rider

    Messages:
    232
    rip... smk for president