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How do you feel about the new mine update?

Discussion in 'General Discussion' started by Vamist, Nov 2, 2015.

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Do you feel the mine update is good

  1. I love it

    12 vote(s)
    15.2%
  2. Yes, its good

    14 vote(s)
    17.7%
  3. Its okay..

    23 vote(s)
    29.1%
  4. Its bad

    7 vote(s)
    8.9%
  5. I hate it

    2 vote(s)
    2.5%
  6. Remove it now

    21 vote(s)
    26.6%
Thread Status:
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  1. Vamist

    Vamist THD Team THD Team Tester

    Messages:
    539
    Like so, I love it, But i think the price should be increased, due to the fact people spam them now in ctf and tdm.

    Please post how you feel about them below.
     
  2. -Crimson-

    -Crimson- Bison Rider

    Messages:
    108
    I personally liked them before. I hate how people spam them everywhere now and it's like walking through a mine-field (literally).
    Sometimes when I play knight, I can't even perceive my surroundings because all the mines interfere with my concentration.
    Maybe I'm just bad but you also can't shield them now as knight any more to stop the impact which makes it more frustrating
    and it can single handedly block off a part of the map until it gets destroyed (slowly, that is) or someone dies.
    I believe they didn't need a change.
     
    kittycity likes this.
  3. The_Owl_King

    The_Owl_King Arsonist Official Server Admin

    Messages:
    26
    It's okay, I guess. I don't think the change really had to be made. I also think if they do intend on keeping the mines with these new changes, Then they should definitely bring up the price to try and stop players from abusing the mines. Because as they stand at the moment, their kind of op.
     
  4. veronartdoob

    veronartdoob Drill Rusher

    Messages:
    40
    I like the idea, but I think wormy is right, the mine should cost more or have less damage range, however it takes time to adjust to new changes
     
  5. Obione5256

    Obione5256 Shark Slayer

    Messages:
    37
    The only problem I have with them right now is that now it takes 2 hits for a builder to kill a mine, and the first hit sends the mine flying. @kittycity managed to get a quadruple team kill in a captains match because of this.
     
    Coroz, makmoud98, Verrazano and 3 others like this.
  6. L3fty

    L3fty Horde Gibber Staff Alumni

    Messages:
    34
    Picking up enemy mines and double hit (and they moved) is how mines always used to be quite a few builds ago. I frankly didn't understand why they were made not to be pick-up-able and turned 1-hit-able.
     
    Last edited: Nov 3, 2015
    PUNK123 likes this.
  7. RampageX

    RampageX Haxor Staff Alumni Tester

    Messages:
    195
    Mines are alright as of now. The only problem I have with it right now is its annoying in knight fights. Trying to kill a knight when you have 5 mines in every direction you turn is pretty annoying. I do like the fact you can pick up the mines before they deploy, it would be horrible if that was implemented...
     
  8. Fellere825

    Fellere825 KAG Guard Tester

    Messages:
    890
    I will definitely regret saying this but why not have a cumulative cost scale for numbers of items in play for your team. If the processing power permits and if it's easily handled it would solve a couple of issues in regards to item spam.
     
  9. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    Mostly liking your post bc the potential for future regret, Fell; but the idea doesn't sound half bad either. Unsure whether, at face value, it'd be intuitive enough for the plebs; but I'm sure there's a convenient way around that. ::):
     
    Chrispin likes this.
  10. Fellere825

    Fellere825 KAG Guard Tester

    Messages:
    890
    People would figure it out.
     
  11. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,912
    Make them decay when they're not in water? That might help. They look like water mines anyway
     
    Darknighte9 and PUNK123 like this.
  12. PeggleFrank

    PeggleFrank Base Burner

    Messages:
    125
    I'd rather have a mine like that be added as an alternative and not as a replacement to the current mine. Most items decay in water anyway (even drills), so the last place you expect to be blown up is in the water.

    I'm not sure how it would work, though. Is there even a way to make a blob immune to water without making it invulnerable or stationary?
     
  13. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,912
    It's harder to make items decay in water than to not lmao. When you want an item to decay in water add DecayInWater.as; to the item, to make it not decay... do nothing...
     
  14. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    1. Revert dying when shielding against and picking up of enemy team mines.
    2. Decrease cost of mines to 30 coins.
    3. Your game is no longer shit.
     
  15. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    Just make a timer for hole team on dying for each of workshops: for example, 1 mine each 15 seconds for the hole team should prevent the shitspam much better then other *Community is anger, 5 coins of price will be added and 0.5 blocks of range deleted*
     
  16. kittycity

    kittycity Ballista Bolt Thrower

    Messages:
    256
    I dont think you should be able to limit how many items a team can buy I think itd just make the game more slowpaced and kinda boring. If you want to have a limit of what you can buy just go to TTH.

    I also dont think the one who detonates the mine should be the only one who dies I mean by that if your standing a bit behind with your shield up and someone detonates it you live but if your shields down you die. Because If you could only get 1 kill with the mine theres no more mega team clearing mine drops :QQ:(which are a fun part of the game imo) :QQ::QQ:
     
    makmoud98 and blackjoker77777 like this.
  17. Verrazano

    Verrazano Flat Chested Haggy Old Souless Witchy Witch Witch THD Team Global Moderator Forum Moderator Tester
    1. Practitioners of War Extreme Revolution - POWER

    Messages:
    477
    This thread has some pretty good thoughts, I appreciate the effort to actually put in thought into how they should be improved rather than "everything's shit, revert, I have no real input."
     
  18. Vamist

    Vamist THD Team THD Team Tester

    Messages:
    539
    <3 <3
     
  19. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    "Old mines were shit. New mines are great. I have no real input"

    Can be put both ways, the old mines were so so so much better and the new mines are complete shit.
     
  20. Fuzzle

    Fuzzle Grand Grumbler

    Messages:
    296
    It happens that the shizz' is rad' AF. Pre-update version isn't even an option? Take a look at the frickin' stats, man. Everyone's bad-mouthing you in-game. Get a grip.
     
    Last edited: Nov 4, 2015
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