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How do you mod in KAG beta?

Discussion in 'Modding Help' started by Hawxx, May 18, 2013.

  1. Hawxx

    Hawxx Bison Rider

    Messages:
    211
    Hey It's Hawxx here :D

    I'm quite interested in modding atm, and I would like to learn how to mod in kag beta.
    Please give me some advice and how it kind off works :)
     
  2. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    You are going to have to be more specific about the stuff you want to mod.
     
  3. VanHuek

    VanHuek KAG Guard Tester

    Messages:
    751

    Look at the default scripts like bomb logic and read about C++ Angelscript and tinker with things until you are ready to make your own.
     
  4. AdrianC

    AdrianC Haxor Tester

    Messages:
    119
    The documentation isn't available yet; for now you have to experiment to see how things work, and any update may break the mod.
    Anyway, check the scripting wiki and familiarize yourself with AngelScript.
     
    Guitarman likes this.
  5. Hawxx

    Hawxx Bison Rider

    Messages:
    211
    Thanks both of you :D I will take a look at it and then maybe I will somehow understand it :p
    </br>--- merged: May 19, 2013 11:25 AM ---</br>
    Probably, like new workshops/factories or blocks I don't really know yet :p
     
  6. Jackard

    Jackard Base Burner

    Messages:
    852
    Pulling your hair out, it is infuriating.
     
    Hawxx and Apronymous like this.
  7. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    BTW thank you a lot for wiki scripting link. Extremely helpful!
     
    Apronymous likes this.