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Discussion in 'General Discussion' started by Jamburglar, Jan 9, 2012.
I want to be a plundering and looting viking.
I actually liked this idea. When a king is online on a public server all his sudits gain a buff = the number of sudits online. All his sudits also get a mensage from which server king is playing and king can send a menssage for all his sudits anytime.
If king dies, all his sudits gain a debuff and are unable to follow another king for a week.
Whoever kill the king gains a crown, that can be sold, or used to become a new king.
This will force kings to become active (no one will follow a inactive king) but will also make them able to mensage his sudits when he is under attack.
You can be my king anyday ;)
Anyways, I will have to say that I don't really care to much of what I do, as long as fight good people and have fun.
no need to be top dog, just to be part of something bigger than yourself. To not be some casual
I will lead the deadite army. Only one man can stop us.
HAIL TO THE KING, BABY!
(if you thought of Duke Nukem then you are a bad person and should go watch Army of Darkness right now)
At day, I shall be a diplomat, improving political bonds.
At night, I shall become the master assassin, destroying all who oppose me.
When will you sleep then?
Goddamn Batman doesnt need to sleep.So watch out Contrary.
I just have a few pumps I'd like to add to this circlejerk:
The idea of having a "fog of war" or a "field of vision" on the Overworld, so that people really can have "secret bases" or "ambushes" or "trade caravans". Perhaps like the fog of war in Advance Wars for the Game Boy, where different terrain can block or shorten your vision. In that same vein, special terrain on the Overworld encourages strategic control. Mountain passes, forest roads, river crossings etc.
For ambushes (something I would like to interact with a lot), maybe you move your character into position on the Overworld and enter a kind of "Stealth Mode". Your visibility dependent on serverside settings, terrain, and gear. If someone stumbles onto your square they get pulled into a battle. Maybe a time limit on how long they have to wait before they can run away back to the Overworld, again dependent on many factors.
Now I'd like to talk more about my leveling ideas and "Dark Lord" stuff:
-As far as I understand, the power level of your character would be based entirely on loot and gear--similar to the NES Legend of Zelda, Terraria, and Realm of the Mad God (RotMG is a pretty hilarious free to play browser game). There aren't going to be "classes" or "skills". If you want to be an Assassin, you get yourself some "Sneaky Black Garments" and a "Tainted Green Dagger" and go do it. If you suddenly come across a "Whimsical Hammer of Good Craftsmanship" maybe you can bang out a few helmets or breastplates to sell.
This lets you change your play style during one life-span, which I feel would encourage more diverse and cooperative play. You don't get deadlocked at a castle wall because no one knows how to build a ladder. Just swap some gear out and you can get your teammates up and over (similar to gameplay today).
Perma-death is less irritating because it takes a significantly shorter time to get your character up to high-level gear. You get to play the whole timeline of character power (noob/midlevel/endgame) in 8-24 hours game time. Good gear shouldn't completely outweigh good skills, imo, but I guess that is a balance thing.
Basing your characters' power off of loot allows for more exciting use of the Arthurian lore.-->Simple squire pulls a sword from a stone?-->Instant bad-ass king.-->He get sniped by a few arrows after overextending himself?-->New bandit scourge.
Anyways, wall-o-text. Hopefully I get to play zombies and fire arrows by retirement, and maybe my grandchildren can play in the overworld. lol!
I see what you did thar :D
On topic: Im not overly concerned with what my role is as long as they can make it FUN. Besides we dont know the exact details and who is to say it might not be possible/feasible to have a few different characters you can use for different things? Wood chopping bitch by day, assassin by night!
I want there to be deep and diverse class trees which forces diversity and specialisation within each clan, it makes choosing your class route important, i wish terraria made magic a skill and not an item.
Vestment for mages (Can't change once chosen unless you do some sort of ritual which sends you back to the default newbie state)
Light armor for archers, assasins and such.
Heavy armor for knights, spearman, cavalry?
There will be class trees, but magic will be items, and it will be HARD to get. There won't be many mages, I would consider them god-tier.
I don't like the can't change once you choose, because honestly, let's be serious, if I wanted I would just make another character, why force me into this annoyance, you don't stop anything, you just annoy the player, then I have to make a mage, an archer, a knight? Feh! Just gimme one and let me swap out. This should really be a problem with workshops more than anything, I'd say perhaps have workshops to let you change classes similar to OPs, or even better have OPs to change your classes but need to get to the workshop as well to get your gear on. Here's my basic idea on this matter:
You're a builder/peasant working around cooking or whatever you have to do in your base, and suddenly an attack, your sirens go off or whatever, enemies near your castle, you run to the OP, run past the armory, grab your sword, run by the quarters, heal up if you need to, and get your ass to the front, it'll take a bit longer to gear up certain classes perhaps, let's say that if you're swapping to a mage it also needs it's own workshop, a priest/healer/whatever, etc, all having their own workshops forcing you to make bases that let you get out fast enough but also protect these workshops that should be extremely costly (More than 500/500 each, or some rare items or something?)
I would love to leave class trees past the few minimum up to server owners, it seems that's something we'll definitely see possible (to make more classes, rooms, etc) as you look at some of the stuff already coming soon (Next build speculation thread).
Different armor for different classes and having to swap into them would also be good, but I really enjoy KAG's ability to swap characters as needed. You're a great archer but sometimes you need a knight, you're a great builder, but sometimes you need to go archer and shoot out that cata on it's way up, stuff like that, you need to be able to change, especially when outnumbered or with different groups on, and most certainly in a permadeath situation.
This is how I imagine the adventures to be once everyone wises up and realizes this is the most awesome scenario.
I agree but make changing class a difficult task that will take quite a while to do.
That way people won't just change their class on a whim, so that your role in the world actually means something, unlike in terraria.
Maybe a compromise of only allowing people to specialise in 2 classes at once, say builder/cook and knight.
there is a mount and blade warband rp pw4 server with the map being based on the game of thrones stuff.
look up frewd 100 on youtube ;)
Oh, and my deadite army can only be truly defeated by destroying the necronomicon.
Depends on if you can quickly build a character back up like Realm of the Mad God. If it takes a long time to build up characters Im all for being able to change it up somewhat.
I wouldn't want to just switch on the fly. Maybe for the competitive modes like CTF or TDM (Not that Overworld won't be competitive), but it's unrealistic for one person to be extremely proficient in every job known to man-kind.
I love the whole hierarchy concept, and I don't think everyone wants to be a top dog. If you really want to, host your own server and then let people flush in. Personally, that's what I would do, unless I somehow became a leader over something due to military power.
Overall, the concept of this free world, in which I hope it will work like a medieval world would have, is just purely amazing. I can't wait to see what's in store for KAG c:
I don't see the point of having to swtich classes, honestly. Why not just have you carry calss specific items that can be forged into better weapons/tools?
Not sure if that's the best argument in a world where Knights get blown into the sky by bombs and glide by using their shields, archers climb walls using single arrows and it's possible to shoot buildings with a catapult.
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