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[IMMEDIATE!!!] Modifying certain solo values affects multiplayer

Discussion in 'Archive' started by Asu, May 9, 2013.

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  1. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    There is a very urgent bug to fix in KAB!

    Category: Both
    Operating system: Windows NT 6.1
    Build number: 745 ( Latest )
    Description: Modifying a movement script ( runnerjumping.as in my case ) makes you jump ultra high
    Steps to reproduce:
    1. Modify Base/Entities/Characters/MovementsScripts/runnerjumping.as
    2. Modify a jump value ( Ex : moveVars.jumpStart = 5.0f; )
    3. Restart KAG, goto on a server
    4. Be called of hacker everywhere
    Screenshots/Videos: not yet, if you need i have
     
  2. Apronymous

    Apronymous Bison Rider

    Messages:
    326
    Isn't this the third (maybe fourth) time someone has posted this bug?
    Edit: As a fellow redundant bug poster I'm not really in much of a position to say this, but please abide by the stickies.
    Edit the second: Also, the latest build as of your posting date is 750.
     
  3. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    1. No, I am the first. One another report talks about between 2 servers and not by my way.
    2. What is wrong?
    3. Fail, sorry. Also my console says 745 anyway :/
     
  4. Apronymous

    Apronymous Bison Rider

    Messages:
    326
    1. Pretty sure its the same glitch regardless of method.
    2. The redundant bug post.
    3. Yeah, I saw elsewhere that people reported their console saying 745, but the client and posts on updates say 750, but this seems like a common mistake.
     
  5. Downburst

    Downburst Mindblown Global Moderator Forum Moderator Donator Tester

    Messages:
    1,813
    Pretty sure conversations like this a far more annoying than a repost.
     
    Vaine likes this.
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