First and foremost I have to admit that I am not the most informed person when it comes to programming or what is possible with the particular engine KAG uses, But I know a few things that would make this game a little more enjoyable for me, and at the very least, its fun to imagine. 1. Death should not be the only penalty. The life-span of the average knight in a KAG is, while I don't have an exact number, what I believe to be pathetically low. What usually happens when two Knights meet is that one of them dies. Don't you think getting your neck fatally crushed is a little harsh because your foot-work is a little off? Now, I'm not saying tone down the footwork, the range, or anything else related to actually controlling the game. I just think wounded soldiers should have the opportunity to bleed, and not just die. Rebirth is not exactly the penalty most people are looking to avoid, especially when there are so many opportunities to be heroic in this game. We live in this world of jabs, slashes and double slashes which is 75%, 50%, and 100% (50% if the first slash is blocked) of the vitality of even the toughest unit, and that's if they aren't jumping on your face at the same time. Archers can die if an enemy's front line advances too fast and they fail to retreat (An act of heroism, or just greedy with the arrow spam) or if some asshole with an arm like troy aikman decides to toss a bomb in their direction. You pretty much have to get close enough to breathe on them and try not to get three arrows to the face, which along with the stun it causes usually also mean death. I think the we, the heroes of KAG deserve a death more dramatic than: He landed on my face and stabbed me. I would much prefer a slower, more beautiful death.....Combine lower health with animations like losing limbs or bleeding out and KAG is on an entirely other level of awesomeness. 2. Builders should not be buffed, they should be promoted. Builders should receive their own, separate change, since their power to create is far more lucrative than the other classes and doesnt need to be as toned down as much as it needs to be changed completely. The changes I would like to see to builders are as follows: Builders no longer build, but now have the task of instructing hired NPC workers to collect, transport, and use resources. The NPC builders will follow the instruction of "plan blocks" ( which is actually a PLAN for a block, and not an actual block, mods ;) ) which are placed or drawn, or whatever, but are not actually IN PLAY until the workers do their job. And perhaps while they're not being controlled, they could build houses or grow crops or some other resource the community of a particular side might need for beer, steak, or steak which at the moment is apparently made with wood. Also: Stone and wood will need to be moved in much smaller quantities by hand, or with some sort of tool like a wheel barrow which I suppose could be an upgrade for a worker.