So, we did the whole github repo for base thing, but the repos have been kinda crazy since then. For those with some understanding of git and friends, here's some detail. For those without, you can probably skip the next paragraph. I was working on the script texture stuff in a branch, and basically that wasn't meant to be merged in, and it isn't (currently) github-side, but I mentioned that I wanted to merge it in at some point. There was a misunderstanding and it ended up being merged into mainline at some point this week. Some other commits were put on top of it and this makes it "quite annoying" to pull it the changes back out, especially as other remotes have already pulled the changes. While I get this sorted I'm ignoring the subrepos change - after the next build I'll reconcile the repos and things will go back to normal. As a result, I've basically got to get the script textures stuff "safe for consumption" before we can do another build. This will cause a bit of a delay, as it touches a lot of the API* and I want to avoid breaking old code where I can in the short term. I might do a breaking update to it at some point which will change the default behaviour of sprites and let us save some texture memory, but for now it's the least of my worries. *(API regarding sprites and particles especially, I might hold off giving access in the GUI functions for the moment - there's also obviously testing of the new Texture API as well, but it "seems ok" so far in development) As some good news, this means you'll get the script texture stuff, along with a script-side implementation of the pixel offset code and team colour palette swapping (capable of as many teams as you put in the image file!) as soon as I can manage it. There's also fuzzle's materials changes merged in, I've temporarily removed ping bans (you still get disconnected), and the changes I talked about in the last roundup thread. Also on the bright side, we've been happy to see some interest in using the github repo so far. Folks have been discussing possible changes and we're looking forward to working more directly with the community on changes like this. In community News Eluded is running a ranked 1v1 server MLK3 Freeplay is underway til the 20th As usual, Game is not dying vs Game is dying Thanks for bearing with us, and feel free to ask any questions below.