1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Kag Beta classes are too independent/agile

Discussion in 'Suggestions & Ideas' started by alex4864, Sep 3, 2013.

Mods: Rainbows
  1. Ninja12

    Ninja12 Haxor

    Messages:
    223
    I agree with Jlo, this game probably never had teamwork, and it never will. I suppose yu could just give it up, as the devs probably won't do this, but I say just tone down knight a big, and give archer 3 hearts again.
     
  2. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    It seems that TTH is designed to be fast-paced, all-or-nothing combat. Halls are both the win condition and the supply depot, and when you capture one, you get instant control of every door. Add the mobility boost, and both sides of your structures need heavy defenses, meaning the things you build are just as hard to retake as they were for the enemy to take in the first place. I think the mobility issue is part of a larger situation where matches revolve around control of behemoth structures rather than smaller, strategic towers.
     
Mods: Rainbows