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KAG Map Editor Developement

Discussion in 'Maps' started by Verrazano, Aug 10, 2012.

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  1. Masery

    Masery is actually Maroon Donator

    Messages:
    249
    OH!
    You have to use WASD to do that?
    I never figured it out.
     
  2. Verrazano

    Verrazano Flat Chested Haggy Old Souless Witchy Witch Witch THD Team Global Moderator Forum Moderator Tester
    1. Practitioners of War Extreme Revolution - POWER

    Messages:
    477
    :T well I guess my plan to make intuitive to kag players didn't work so well. I thought that using wasd like kag does what make it simple. arg nobody figured it out though.
     
  3. I did :C.
     
    Bammboo likes this.
  4. miniu

    miniu Haxor

    Messages:
    765
    Sory, stupid question , but how put a block ?
     
  5. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Looks good regardless of quirks, Verra!
     
  6. Verrazano

    Verrazano Flat Chested Haggy Old Souless Witchy Witch Witch THD Team Global Moderator Forum Moderator Tester
    1. Practitioners of War Extreme Revolution - POWER

    Messages:
    477
    you done left or right click the block. :P
    Thanks geti
     
  7. miniu

    miniu Haxor

    Messages:
    765
    can't :(
    i just see only background without blocks. :(
     
  8. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    How to zoom in/out?

    If it isn't possible it would be a nice function..
     
  9. Robinskie

    Robinskie Drill Rusher

    Messages:
    124
    Same here :(
     
  10. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    1. Click edit map, click the box and fill in; base/maps/duel.png

    2. Delete all things.

    3. ...

    4. Click block and make a maps (move with w/a/s/d.)


    @miniu @robinskie..
     
  11. Invaders

    Invaders Shark Slayer

    Messages:
    249
    I cant create or load maps, any help?
    P.S. This looks amazing.
    Never mind top line, Im just a failure.
     
  12. miniu

    miniu Haxor

    Messages:
    765
    @BlauweSmurf
    Thanks you , This tool is amazing :)
     
  13. Verrazano

    Verrazano Flat Chested Haggy Old Souless Witchy Witch Witch THD Team Global Moderator Forum Moderator Tester
    1. Practitioners of War Extreme Revolution - POWER

    Messages:
    477
    thank you for setting these people straight smurf, I was gone for the weekend and couldn't reply :T I hate it when no one reads the instructions that I purposely put in front of the download linking for that very reason.

    I'll be working on an update fixing quite a few bugs. Hopefully I will have it out around next weekend. I'll post and update in the forum when I release it.
     
  14. Robinskie

    Robinskie Drill Rusher

    Messages:
    124
    Maybe you could remove it that people have to type "Base/Maps/mapname" but just the name of the map?
     
  15. Verrazano

    Verrazano Flat Chested Haggy Old Souless Witchy Witch Witch THD Team Global Moderator Forum Moderator Tester
    1. Practitioners of War Extreme Revolution - POWER

    Messages:
    477
    The only problem is what if you don't want to have to put all of your maps in a single folder? What if you have a map outside of that folder or deeper into it? I may take out the Base but I'm not going to go further than that.

    yea I can work on that. Sounds like it's pretty easy to implement to the biggest problem would be changing the hitbox for the tiles. But that's a matter of changing the scale factor. I'll defiantly work on that.
     
  16. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    Maybe a zoom in/out feature?
     
  17. Verrazano

    Verrazano Flat Chested Haggy Old Souless Witchy Witch Witch THD Team Global Moderator Forum Moderator Tester
    1. Practitioners of War Extreme Revolution - POWER

    Messages:
    477
    I've pushed an update so if you all run the launcher and hit start or force update it will download the newest binary and content.

    1) I fixed any bugs related to the mouse, mouse position and movement keys.

    2) I changed the map name input from having to be the direct path like "Base/Maps/duel.png" to "Maps/duel.png" it automatically adds the "Base/" onto the beginning for you.

    3) fixed the parallax background in the editor.

    4) I added the new map feature.

    5) I wrote stuff to put in the about page.

    6) fixed the dual tool.

    I hope you find this new build encouraging, please spread the word. My hope for the next update is to add a tools palette with things like a dropper, fill, zoom in and zoom out. I would like some other suggestions for easy useful tools. Yet again please report bugs and give me feed back. Show me what you've down with my map editor!
     
    FlamingDragon96 and BlauweSmurf like this.
  18. Freddex

    Freddex Haxor

    Messages:
    173
    Hey there. Thank you thank you, exactly the tool KAG map editing needed. I was a good map maker for Mount&Blade Warband, but I could never be motivated to make maps for this because the available tools were so counter-intuitive. This is just what I needed.
    Anyways, after some using, I have a few suggestions, starting with the most important and ending with the least important for me:

    1) Please add a faster scrolling option. Maybe on double-tapping a direction key or holding shift while moving something. I was doing a 400x100 map for the RP mode, and scrolling was a bit of a pain, to be honest.
    2) Add zooming levels. It's just handy to see how your map looks zoomed out, or at the standard KAG zooming level. If that requires too much coding, a mini map displaying the current map would also do the trick.
    3) Add some kind of progress/loading bar or just a symbol. I was really freaking scared when the program didn't react anymore on saving. But this is just a convenience feature, if not possible, nvm.
    4) A visual indicator for the map edges would be awesome. A red line or something. Right now I have to draw a block frame each time.
    5) A toggable grid would be neat at times, so you can handle counting and block placing better. Again, convenience feature, not a must-have.
    6) Scalable brush/cursor size. So you can place 4,9, 16 blocks at a time. just these square numbers should do the trick imho, will make even big map editing blazingly fast.
    7) Box selection placement. Meh, weird word for it, I mean like pulling frames/boxes around an area like selecting multiple things in windows. Then fill that area with a block of choice.

    Thanks for considering!
     
    The_Khan likes this.
  19. Verrazano

    Verrazano Flat Chested Haggy Old Souless Witchy Witch Witch THD Team Global Moderator Forum Moderator Tester
    1. Practitioners of War Extreme Revolution - POWER

    Messages:
    477
    Thanks a lot freddex! Your feedback was a lot of what I was looking for. I will consider putting in a lot of these things in the near future update. That was a lot of good ideas. Thanks so much again for the feed back. I'm glad to see some one is actually using the editor.
     
    The_Khan likes this.
  20. Freddex

    Freddex Haxor

    Messages:
    173
    Tehe, not a problem, I just did the easy part with throwing around ideas, implementation is the real challenge. :)
     
    justi01 likes this.
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