1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Other KagHD 0.51

Doubled sprite sizes, More pixels, Higher definition

  1. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Alright well, In the next update I'll try to remove the un-needed files.
     
    joshua12131415 and 8x like this.
  2. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    Finally. :P
     
    Monkey_Feats likes this.
  3. bunnie

    bunnie Haxor Tester

    Messages:
    1,319
    Man i remember when i hosted Super Smash Bros. Chrispin just copied almost all kag files and changed only like 20%, when it stopped working i tried to fix it by myself but well... haha
     
    Last edited: Feb 3, 2016
    joshua12131415 and Monkey_Feats like this.
  4. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Just got all the unedited/unused codes out, There was close to 25 out of 220 .as files unedited... happy days :X3:
     
  5. Vermilicious

    Vermilicious Ballista Bolt Thrower

    Messages:
    232
    Changing something as fundamental as tile size requires a lot of modifications, I'm sure. I've noticed several places, for instance, where tile sizes are hard-coded directly in calculations. It's honestly rather silly, but what's a poor modder going to do about it. Kudos to you, Monkey_Feats, for even attempting. Ignore such short-sighted comments.
     
    Monkey_Feats likes this.
  6. king-george

    king-george Haxor Staff Alumni Tester

    Messages:
    284
    So, is this masterpiece still being worked on? Or did you abandon the project?
     
  7. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    A bit of both, Abandoned for now and will get back to it one day. I have fixed a few things since the last update, Probs not enough to warrant another update though.
    Sorry but don't hold your breath.
     
    king-george likes this.
  8. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Does KAGHD work with the latest build?
    Update it, I can do some simple knight sprites on my warmups:
    snipp.png
     
    Last edited: Oct 2, 2016
  9. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    I honestly have no idea ::D:, Ok starting on Friday:thumbs_up:
     
  10. cincoscuencas

    cincoscuencas Ballista Bolt Thrower Staff Alumni
    1. Angels of Death - [AoD]

    Messages:
    41
    taking you so long
     
  11. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    @cincoscuencas salty eggs

    Rip fireworks palette picker and arrows ::(:
    screen-16-10-03-13-26-12.png screen-16-10-03-17-37-43.png screen-16-10-03-17-37-44.png
    --- Double Post Merged, Nov 13, 2016, Original Post Date: Oct 3, 2016 ---
    I'm doing it guys, It's coming screen.png
     
  12. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    FUCK YES, don't dispair, go on!
     
  13. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Well I spent for ages trying to get falling tiles to hit players, but I'm thinking it's not possible anymore, because there doesn't seem to be a way to call them...
    Best I can do is make some invisible blobs fall at nearly the same speed straight down and that's super janky.

    On another note, fire now works properly thanks to Geti, as of like 3 bulids ago :3
     
  14. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
  15. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Yeah I tried adding custom tiles with collisions, it still had the same outcome. I think it may be a bug with the tile size.
    Well, on the odd occasion they will actually hit the player, if they are standing under a massive stack of tiles and they are on the ground.