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King Arthur's Armory

Discussion in 'Modding [KAG]' started by Skinney, Aug 12, 2013.

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  1. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    Latest Update to main post: 9/2/2013
    -removed random frame sheets
    -added compiled frame sheets in a zip
    -still working on spear >.<

    King Arthur's Armory is going to be a modification that adds tons of new and fun weapons for each class; Knight, Builder and Archer. My goal for this mod is to expand KAG's arsenal while keeping the balance between roles intact. Please note that this is a work in progress and everything is subject to change.

    [​IMG]
    With slightly increased jab range and the ability to impale enemies from afar the javelin fits a unique role of support and utility while still allowing front line combat. The javelin is even able to stick to most walls allowing you to climb them. Be warned though, the javelin does not have a power attack and missed shafts can be hurled back towards you. Even worse, if you aren't paying attention to your limited supply you might find yourself without a proper weapon.
    [​IMG][​IMG][​IMG]
    Increased jab range, increased block range and the ability to break any guard with a fury of strikes makes the spear an efficient weapon for both support and offense. Even with all those advantages the spear has just as many disadvantages, including your inability to block projectiles and longer weapon draw time. With that in mind staying close to your teammates and utilizing combined arms makes this weapon quite fearsome.
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
    With slightly increased range and a large arc the Broadaxe hews unwary foes with ease. What this weapon lacks in refinement and defense it makes up for in offensive capability, able to hastily turn trees and wooden structures to kindling.
    [​IMG][​IMG]

    [​IMG]

    [​IMG]
    Questions, Criticism and Suggestions warmly welcomed.​
     

    Attached Files:

    Last edited: Mar 9, 2015
  2. GreenRock

    GreenRock Base Burner

    Messages:
    347
    If this sees fruition, it will be amazing to play with.

    Keep up the good work.
     
  3. nkChehov

    nkChehov Ballista Bolt Thrower
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    172
  4. elricsfate

    elricsfate Catapult Fodder

    Messages:
    27
    I haven't seen you on the server in a bit Skinney :D. I would absolutely love to have this added to the server once it becomes a little more mature. Let me know if you need any help with testing or a place to host it!
     
  5. sheek

    sheek Horde Gibber

    Messages:
    208
    Wow all of this looks awesome. Great work keep it up!
     
  6. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    This is so awesome, I shall give you this Seal of Approval! :D
    1000240_577403472299061_1598097088_n.jpg
    xD
     
    meaow and giggiggiggiggig like this.
  7. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    Thanks for the support, updated the main post with a little information on the Broadaxe and a couple animations.
     
    SlyStalker and elricsfate like this.
  8. amgtree

    amgtree Bison Rider

    Messages:
    482
    Will you be able to re-collect your javalein and do your aim with the mouse or is it like bombs.
     
  9. sheek

    sheek Horde Gibber

    Messages:
    208
    How would you be able to switch from weapon to weapon? I'm curious about what your ideas are.
     
  10. elricsfate

    elricsfate Catapult Fodder

    Messages:
    27
    Appears one of the imgur links are broken.
     
  11. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    Aiming will be similar to that of the archer, javelin shafts will be able to be picked up or destroyed like arrows.

    Initial weapon choice would be performed at the blacksmith (buildable structure), the weapons themselves would occupy a slightly expanded backpack (do note this also means your default equipment will be stored and replaced upon purchasing a new weapon).

    This is still a work in progress so this is always subject to change.

    The broken link should be fixed now.
     
    BlueLuigi likes this.
  12. CrystalClear

    CrystalClear Bison Rider
    1. Delta Force - Delta

    Messages:
    262
    Daaaaaayyuuum they look nice brah keep up the good work
     
    Kazaco97 likes this.
  13. amgtree

    amgtree Bison Rider

    Messages:
    482
    I have a suggestion, it might be stupid, but for the builders could you have throwable nails. They fly about 5-7 blocks and do a half of heart or if your luck(very rare) they will do a full heart. They might cost about 5 stone or 5 wood when you through them or you put them in the blacksmith building and you get about a mat of them.
     
    tlc2011 likes this.
  14. Omen267901

    Omen267901 Shopkeep Stealer

    Messages:
    80
    Looks amazing! Also, do you have any builder weapons done yet? IMO, all of the builder weapons should be utility. Like amgtree suggested, nails. They could be thrown like that, or you can use them to reinforce wood blocks, making them able to take more damage.
     
  15. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    I have a weapon in the builder list that fits a similar role, the sling. Thanks for the suggestion though, they are always beneficial.

    I have a couple weapons tentatively finished for the builder, this list is always subject to change but here it is.

    Builder Weapon List
    • Maul
    • War Hammer
    • War Fork
    • Quarterstaff
    • Billhook
    • Felling Axe
    • Sling
     
  16. amgtree

    amgtree Bison Rider

    Messages:
    482
    What about instead of classes for your mod you have one class and your role is decided by your equiment. Such as you could have a bow and knight armor, but you cant arrow climb or go on trees
     
    NinjaCell likes this.
  17. sheek

    sheek Horde Gibber

    Messages:
    208
    Oh yeah I like that a lot.
     
  18. Mihu

    Mihu Builder Stabber

    Messages:
    21
    But how you will choose them? Via armory building or hall or something else?
     
  19. Bint

    Bint Bison Rider

    Messages:
    536

     
    Mihu likes this.
  20. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    Quick update, working on spear frames and other fun stuff.

    Idle
    [​IMG]

    Strike Mid
    [​IMG]

    Strike Mid Sequence (Idle - Draw Weapon - Strike Mid - Stow Weapon)
    [​IMG]

    Bunny!
    [​IMG]
     
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