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King Arthur's Armory

Discussion in 'Modding [KAG]' started by Skinney, Aug 12, 2013.

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  1. elricsfate

    elricsfate Catapult Fodder

    Messages:
    27

    You may have already noticed this but it appears the Idle animation doesn't include a spear head. Is that something you will be able to correct?
     
  2. Guitarman

    Guitarman Haxor Tester Official Server Admin

    Messages:
    686
    I thought this as well, but after looking at
    [​IMG]
    I think the point is down.
    Correct me if I'm wrong though.
     
    Hawxx, elricsfate and CrystalClear like this.
  3. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    As Guitarman pointed out, the spear head is facing down. This allows you to grab the rear of the shaft with your thrusting hand (right) while being able to place the front of the shaft in your aiming hand (left). In all honesty though I initially started animating it with the spear head up until I realized my mistake a few frames in.

    I hope that clears things up, any more questions and concerns? Feel free to ask away!
     
    elricsfate likes this.
  4. Dennisaran

    Dennisaran Shopkeep Stealer

    Messages:
    30
    No questions really, just want to stop by and hand my compliments to the mod. It looks amazing! I am seriously impressed! (Of course I couldn't code a sneeze so I guess that's not saying much, but all the same!)

    I love the entire idea, and the execution! Especially the javelins for the knight! I can't wait to see more weapons for the archer and builder...
    I hope you enjoy making this as much as people will playing it. I know I will.
     
  5. Mihu

    Mihu Builder Stabber

    Messages:
    21
    Can we eat bunnies? :3
     
  6. Iamaclay

    Iamaclay Shark Slayer

    Messages:
    148
    If you make that mace have an actual swinging ball I'll sell you my virginity! And money. Yes. Looooots of money... ;)
     
  7. JoshTG

    JoshTG Ballista Bolt Thrower

    Messages:
    236
    Love the Sprites
     
  8. Hawxx

    Hawxx Bison Rider

    Messages:
    211
    I love the builder weapons especially how much they fit since the builder looks all strong and bulky :D
     
  9. amgtree

    amgtree Haxor

    Messages:
    482
    I know I can't do this, but I think this animations needs to be redone.
     
  10. Bint

    Bint Haxor

    Messages:
    536
    What's wrong with it?
     
  11. amgtree

    amgtree Haxor

    Messages:
    482
    It doesn't make sense. At first he put his hands on it and then boom he fliped it and its pointing the right way. I just think that it needs more frames to it.
     
  12. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    Err no, sir. Overcomplex animations totally don't fit KAG style.

    And I guess longbow should be longer... Not like longer in size, but it shouldn't be just bigger than a shortbow, only longer.
     
  13. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    I will look into it :).

    When I start animating the archer I will do a do a second pass on the sprites to make sure they fit.

    I have been working on a 3rd frame for the draw animation to smooth out the transition, should make it look much cleaner. Let me know if you see anything else that looks odd.
     
    Guitarman and amgtree like this.
  14. Duke_Jordan

    Duke_Jordan King Arthur's Knight Donator
    1. Aphelion's Roleplay

    Messages:
    145
    Looks awesome Skinney can't wait
     
  15. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    Cleaned up a couple frames and made the strike mid up, strike mid down animations.

    Draw Weapon (new animation with the extra frame)
    [​IMG]

    Strike Mid Up
    [​IMG]

    Strike Mid
    [​IMG]

    Strike Mid Down
    [​IMG]

    Working on Strike Down and Strike Power, then its the block animations!
     
  16. amgtree

    amgtree Haxor

    Messages:
    482
    Sorry when I said an extra frame I meant him flipping it around in his hand. It doesn't matter, but I do like the jabbing animations though.
     
  17. Iamaclay

    Iamaclay Shark Slayer

    Messages:
    148
    I reckon it's looking good so far. I can't wait to see this mod realizing it's true potential :)
     
    Duke_Jordan likes this.
  18. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    I am not quite sure I follow, do you think you could elaborate?

    Thanks, I plan on releasing the spear first then working on an advanced weapon for the archer till completion. Let me know if you have any preference which one.

    In other new I have been working on Spear - Strike Power, I think I finally have it nailed down.

    Charge level 1 will be a fast lunge that breaks block and stuns (similar to the how the current sword slash works). I am not sure if I want to make this multi-directional or not, would like your feedback on this.
    [​IMG]
    Charge level 2 will be a follow up attack that is a flurry of mid centered jabs.
    *animation pending

    And if you missed it, this is the Spear - Strike down animation.
    [​IMG]
     
    MadRaccoon, Mazey and Duke_Jordan like this.
  19. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    What amgtree is saying, is he wants a frame of him flipping the spear. The fist frame is him grasping the unturned spear from his back, and the next frame has him with h the spear upright. He wants a frame in between that, such as hes holding it sideways as he's flipping it.
     
    SlyStalker likes this.
  20. Boea

    Boea Such Beta

    Messages:
    653
    How about the Charge 1 has a more limited range of attack?
     
    Duke_Jordan likes this.
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