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King Arthur's Armory

Discussion in 'Modding [KAG]' started by Skinney, Aug 12, 2013.

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  1. crackwise

    crackwise Shipwright

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    52
    Hi Skinney, how is the mod going? Haven't had an update from you for some time now. I am very excited to see the end product : )
     
  2. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

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    Its coming along, most of the work has been related to code so there isn't much to show. Expect an update within the week though.
     
    MrError and Iamaclay like this.
  3. Asu

    Asu THD Team THD Team Forum Moderator

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    The default KAG sounds will be used or you have custom ones?
     
  4. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

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    Initially the default KAG sounds will be used as placeholders until I can get enough time to come up with something more fitting.

    This is a rough draft on the armory building (where you select advanced weapons)
    [​IMG]

    A very rough draft on an additional piece of siege equipment, the Arrow Cart
    [​IMG]

    And a Skeletal Shark for fun :)
    [​IMG]

    Since the spear is coming along steadily, I am going to need 3 more suggestions for the archers advanced weapons along with your opinions on what you would like to see first.
     
    MadRaccoon, MrError, Jlordo and 8 others like this.
  5. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

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    Glorious. Simply glorious. =w=
    --- Double Post Merged, Sep 6, 2013, Original Post Date: Sep 6, 2013 ---
    Soo... advanced weapons huh...? Uhhh.... hmmm...
    A Handcannon (Pistol)
    Uhh... a Shield bow? So.. its just a bow + a shield in one?
    Annnnd... maybe modify the grappel to have a knife in the end.. so you can shank ppl with it and have the chance to scream "GET OVER HERE!!!"
    :3
     
  6. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

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    Second pass on the armory, let me know if anything stands out as being odd (do note this is 4x size). That's all for tonight, back to coding tomorrow.
    [​IMG]

    Very unique and interesting suggestions, I particularly like the knife pointed grappling hook idea and the ability to block/parry with a ranged weapon is fresh.
     
    MadRaccoon, Asu and Iamaclay like this.
  7. Asu

    Asu THD Team THD Team Forum Moderator

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    Woow! Very good sprites!
    A new grapplin for archer would be nice too. Same for sheilds, I guess.
     
  8. Gg bst sprites
     
  9. Guitarman

    Guitarman Haxor Tester Official Server Admin

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    686
    I bow down to your mad sprite skillz.
    That arrow cart looks epic.
     
  10. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

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    Suggestions for archers? Well, since knights have bombs and gunpowder obviously exists in KAG, maybe some sort of medieval style musket? The ammunition could be stone. Maybe like a mortar of some kind, or a more steady version of the bow with a more straight-forward trajectory instead of an arc. Just an idea!
     
    SMASH1413 likes this.
  11. LostPix

    LostPix Base Burner

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    574
    @Skinney
    The anvil looks weird, very flat, you need to work on to improve shading or perhaps try switching the perspective on it, otherwise things looks solid, skeletal shark is probably the most solid piece so far you've made.
     
    Skinney likes this.
  12. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    Good ideas, I like the prospect of a hand cannon or a medieval blunderbuss. Although I am wary about specializing ammunition too much and the lack of a building that would produce said specialized ammunition. Perhaps it could be an alternative to the grappling hook that uses bombs as ammo.

    Tried a couple different perspectives on the anvil, couldn't get anything the right size to show the detail I wanted. Settled for a little more shading on the horn and removed the visible hardie hole. Let me know what you think.

    [​IMG] [​IMG]
    *coals, not producing/researching

    [​IMG] [​IMG]
    *fire, producing/researching

    Down the road I would like to add a replacement character for the migrant that would be more along the lines of a blacksmith with some forging animations and sounds but I will save that for a rainy day.
     
    Last edited: Sep 7, 2013
    Kramgnauh, SMASH1413, Hella and 2 others like this.
  13. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

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    I like the idea of a bomb based medieval blunderbuss! Not bad thinking, good sir.

    And I see nothing wrong with the anvil. I think it fits the aesthetic perfectly.
     
  14. Sarkalest

    Sarkalest Shark Slayer

    Messages:
    60
    The arrow cart reminds me the Hellfire from WH40K Battle March.
     
  15. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

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    Thanks :D
    I was kinda think for the sharpened grappling hook that you can also hook onto boats and stuff... but someone told me that could be a bit... op. :I
    Now, about the shielded bow idea... might be easier to say that it can only block while the weapon is drawn... and that it can only block arrows... makes it slightly less op. :o
     
  16. Fate

    Fate Studying seashells

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    MrError likes this.
  17. Guitarman

    Guitarman Haxor Tester Official Server Admin

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    Since we are on the topic, the arrow cart reminds me of a hwacha.
     
  18. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

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    Ahh... cool :D

    -Tad off topic here- Your avatar is Seananners isnt it... o- o

    -Back on topic- I like all the shiny things being modded here... its awesome :3
     
  19. Need this in the real game :c
     
    Dioxyde likes this.
  20. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

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    Lolz. Maybe when the devs see this... they might slap this in the game :D
     
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