1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

KScript2 wtf?

Discussion in 'Groups' started by sinitreo, May 5, 2014.

  1. sinitreo

    sinitreo Shopkeep Stealer
    1. Zen Laboratories

    A lot of members asking what advantages does ks2 give.
    Here is a list of things you can do quite easily using this util:
    - Save any data between players connections. And do whatever you want with it
    - Generating game events ( make your game more interactive with less code). You can spawn dragon everyday at 4:00 pm. Or make game conditions to react to weather in the real world. It's all about the fantasy.
    - keep tracking of certain game events and reacting to them. You can implement daily quests. You can save some player achievements to db. You can then share this db with a website and make some cool content.

    Good news have arrived today:

    - as soon as new hooks are implemented, we can do dynamic terraforming. make desert instead of forest. Or make a slowly spreading corrupted grounds.
    Watch this thread for details:
    Last edited: May 5, 2014