Me and my brother are making a card game with the assistance of the Becker College game design team, and you may give ideas on cards to make, ill give a small run down on what information you need for a card, and how the game is played, in a very dumb downed form.(as all rules may be subject to change) As of right now, each game is a best 2/3 for any real game. Each player starts off with 10 "LP" which is life points. At the start of the game you decide who goes first. That player draws 3 cards from his deck, and places any monster he or she gets. If no monsters are present then you shuffle your hand into your deck and draw again until you get at least 1 monster. Each monster has different skill sets of there own, and a specific type. (Machine, Flying, Fire, Aqua, Beast, Dragon, Electric, Undead) Skills will be stronger vs X types, and weaker vs others. If a level 1 monster kills 2 level 1 monsters, it will become level 2, and gain some maximum hp, but not heal any! New skills and effects will be decided when the game is farther along, as well as any other things. Effects such as does "X dmg each turn for X turns" count as well, and will last on the field, dealing dmg to any active creature the opponent has out. Same with skills that will "Deals X dmg after 3 turns" Every skill costs a certain amount of total energy a monster has per turn, but only 1 attack can be used per turn. Assist cards/equip cards used during the turn consume energy as well! A player may have 1 active Monster, and 2 benched monsters at any 1 time. To deplete the opponents LP, you must kill there monster, and that monsters "level" will be deducted from the players LP. Monsters may be swapped on any of your turns, but will consume your attack phase if you do, and DoT/after X turns skills will still take effect the appropriate length. As of right now monsters will have between 400-900 hp, with varying skills such as: Skip your next 2 attack phases, heal 500 hp (cant heal over maximum) Roll a dice 3 times, this skill will hit as many times as there is odd numbers. Attack enemy player, heal half the amount of the damage you did. Reduce dmg taken by 50 points for the next 4 turns. And many more! Pretty much think of an attack, including attacking benched monsters as well! It will pretty much be allowed, as long as its not too OP. Requirements right now are: Name Type 400-900 hp (level 2 900-1600 hp) 10 energy cost skill (cooldown for X turns) 30 energy cost skill (^above) 50 energy cost skill (^above) What each skill is good against, if any. Any side effects of the skills. Level 1's will have 30 energy, but level 2's have 50 energy. The cards skills MUST be relative to the creature(s). (A rabbit is not going to use Machine attacks >.>) In the future i will post pictures of cards made, and i'll be sure to give credit to those who make the idea. If you wish, you may also think of assist/equip cards, but any ideas for those are in the air for now. Let's Hope For the Best!