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Mexer's Annoying Inefficient Fly Trap

Discussion in 'Builder' started by Mexer, Oct 5, 2016.

  1. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    on note of other arquements, jumping is not that much of a *stop* for knightrush and simple stone or even woodwall stops better than this trap w/out a wall
    no point in trap knights can destroy if you can't rebuild it while it's destroyed~
    --- Double Post Merged, May 30, 2017, Original Post Date: May 30, 2017 ---
    can we give that man an official name of *retard of the year*, who offers to solve the knight experience in 1vs1CTF
     
  2. atthetta

    atthetta Builder Stabber

    Messages:
    77
    So you expect a builder to stand next to a knight and rebuild his trap within striking distance?

    Sounds extra retarded to me. You must not live very long in multiplayer matches!
     
  3. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    highest survavibility rate of 1seconds, noob
     
  4. atthetta

    atthetta Builder Stabber

    Messages:
    77
    One benefit from arguing with retards and bad counter-arguments is this:

    I just thought of a perfect way to stop bomb thrower spam, and I'm not going to post it so that others learn my trick....yet.
     
  5. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    *HAY GUYS I GOT AN AWESOME IDEA BUT I WON'T TELL IT TO ANYONE CUZ YOU MIGHT STEAL IT BUT IT'S AWESOME GIVE ME ONE MILLION DOLAAAARS*
     
    Asu, PUNK123 and Osmal like this.
  6. Mexer

    Mexer Ballista Bolt Thrower
    1. No Control - to be deleted. inactive

    Messages:
    137
    Glad to see this has generated a healthy progressive conversation about building and constructive criticism of my builds.
     
    SirDangalang and Osmal like this.
  7. BarsukEughen555

    BarsukEughen555 Ballista Bolt Thrower

    Messages:
    434
    on a serious note, could use some stun methods to drop people into saw
     
  8. erik102003

    erik102003 Shark Slayer Tester

    Messages:
    125
    Mine is pretty cheap, guess you could do it with only 1 trapblocks tho
    And, for your #1 a deadly and cheap trap? Theres only one like that, and thats the saw trap, and saw isnt cheap. I generally feel like only knights with 0 IQ fall for any trap. mine is here to mainly stop pushes, which it does.

    2# guess you could make the spikes be 2 blocks in ground, on top trapblocks and put doors there If its such a problem to just easily wallrun up
     
  9. epsilon

    epsilon Assonist THD Team Forum Moderator Donator Tester
    1. Gather Oceania
    2. KAG World Cup 2018

    Messages:
    505
     
    mcrifel and Biurza like this.
  10. atthetta

    atthetta Builder Stabber

    Messages:
    77
    My design uses far less stone for most of the same effect.
     
  11. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Tester Official Server Admin
    1. The Young Blood Collective - [YB]

    Messages:
    1,314
    All traps have flaws, are inefficient at plain sight (we're not playing against bots in a typical tower-defence game) and can be destroyedwith explosives or turned into an enemy burrow in plenty of ways. All the defensive structures can turn upside down and be offensive for the the other team. That doesn't mean you don't have to make them, they have a purpose I believe.
    Sophisticated traps don't usually, from my experience, pay off as good as some simple retractile spikes placed here and there wisely (or even brainlessly) using some platforms, door/platform/spike cages, near to downwards doors, near to growing tres that hide etc. Traps are for both holding the enemies and for making some damage, not necessarily for massacring.
    Except, of course, for these pesky traps underground that can't be predicted. RadioActive is rather good in that.

    Also, the best for reducing bomb damage is inwards platforms, or simply platforms.