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Mines vs Bomb arrows (NERF MINES)

Discussion in 'Balance' started by Verzuvius, Aug 6, 2014.

?

What to do you think?

  1. Mines should cost 80g

    12 vote(s)
    31.6%
  2. Mines should cost 60g

    25 vote(s)
    65.8%
  3. Mines should deal 4 hearts on near impact

    17 vote(s)
    44.7%
  4. Mines should deal 7 hearts on near impact

    11 vote(s)
    28.9%
Multiple votes are allowed.
  1. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    He means they're fine.
     
  2. Wrong.

    pls go back to leg of leegends
     
    DatNobby likes this.
  3. DatNobby

    DatNobby Bison Rider

    Messages:
    157
    I know.
    I'm just confused that someone actually thinks mines are balanced...
     
  4. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    Mines really aren't balanced right now. They're EASY rather than balanced. Either the price should be jacked up on them, or they should be made flimsy again.

    Also, how many times will I have to tell people that bomb arrows are meant for buildings, not people? Bomb arrows don't need to be buffed because you shouldn't be wasting their destructive power on mortals. Bring down those freaking minecraft bases with bomb arrows.
     
  5. NinjaCell

    NinjaCell Haxor

    Messages:
    358
    Higher price I think, making them flimsy will mean no one will use them like before. And they are rather fun, if a bit cheap.
     
  6. Before they wre used by people who knew how to use them.

    Now you can just throw them around in full retard mod and they are almost guaranteed to get multikills.
     
  7. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    Well, it doesn't help that no one ever tries to disarm the mine, it either gets shield bashed, or an idiot walks into it, and then anyone nearby gets rekt without warning. Also, people just don't keep an eye out for mines which is annoying. Most people are only focused on the knight that's 20 tiles away, not the mine that's 2 away...
     
    Anonymuse and NinjaCell like this.
  8. NinjaCell

    NinjaCell Haxor

    Messages:
    358
    The thing I don't like is that placing one near a flag almost guarantees that it will explode and open it up. Shield bashing it should maybe break it or at least not explode it. Disarming it should also be made easier. I think the explosion size should be drastically reduced so that they shouldn't do as much block damage and knights won't kill other players when detonating them.
     
  9. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    PENTAKILL!!! (as archer, twice)
     
  10. NinjaCell

    NinjaCell Haxor

    Messages:
    358
    Aaaand explosion radius has been reduced. Yay!
     
    Anonymuse likes this.