I've been having lots of fun with this game lately. This game will be huge. The following are some changes I would make if this were my own game. Take or leave, I hope you find some suggestions useful. 1) A better way to defend fortifications is needed. Some possibilities: -A new block that allows only allied arrows to pass. -A simple mechanism that just throws stones, has a range of 1 tile. This could be placed on top of towers to smash attackers below. 2) Make builders start with some stone. 3) Ladders should be limited to vertical only. That is: every ladder tile needs another ladder or other solid tile beneath it. Why? Because currently it is too easy (and fast) to make ladder bridges. You can even make sky bridges which are a dominant strategy and ruin the game. It would be more fun if bridges could only be made from stone. 4) Make stone more abundant. 5) I recommend you make 5 different directions for the knight's shield. left, up_left, up, up_right, right Why? Because it should take some skill to use the shield. 6) Gold bags are a bad idea IMO: Right now the easiest way to win is this: Take 3 or more builders, grab a gold bag, and dig below your base for gold. As you go down block your way with stone. This way digging gold is super fast because diggers dont have to go back up to stash gold. If by some odd chance a group of soldiers comes by it is very unlikely they will catch up with the diggers, and even if they do you can just kill yourself and come back as a soldier to kill them. Needless to say this is boring. -Also gold bags make griefing very very easy I recommend you forget about stashing gold in bags. Just use the base for stashing gold. Then if an enemy gets to your base and presses 'E' he steals a gold bag with some % of your whole whealth (30%?) , which he can take back to his own base. This will prevent the worst form of griefing and the most boring strategy at the same time. 7) The vast majority of gold should be located near the center of the maps. There should be close to no gold near the bases. This encourages more aggresive play, making the game more fun. Every time I play the team that just defends and focuses on digging wins over the most aggresive team. The best strategies should be the ones that are more fun. Building fortifications, mechanisms, bridges = fun Battle = fun Digging for gold miles away from the action = not fun Basically the team that wins is the one with more players that sacrifice their fun and dig for gold... lame. 8) Add treasure chambers, visible to everyone from the very start. The treasures can be gold chests or just gold bags. Digging for treasures will actually be fun because there will be a competition to see which team gets there first. Obviously treasures need to be placed around the center of the maps.