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My Ideas

Discussion in 'General Discussion' started by Garciat, Jun 23, 2011.

  1. Garciat

    Garciat Bison Rider Global Moderator

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    0
    RTS
    How about turning KAG into a Micro-RTS (as in micro management)? Basically, gather resources and use them to unlock structures and technologies. I think this'd be really fun.

    Open-Source
    Why not?
     
  2. bilbs

    bilbs Guest

    Devs have mentioned many RTS elements and used the term RTS in describing some concepts they want to introduce in the future.
    Search feature.
    Good call though
     
  3. Garciat

    Garciat Bison Rider Global Moderator

    Messages:
    0
    The RTS theme hasn't really been explored thoroughly in these forums. Searching only results in very vague comments on the topic. That's why I started this thread. I'd like it very much if you didn't approach me in a condescending manner, i.e. your "Search feature" comment.
     
  4. Overlord

    Overlord KAG Guard Tester

    Messages:
    313
    It allready is a rts basicaly, what with the stockpiles and CTF being added.
     
  5. Garciat

    Garciat Bison Rider Global Moderator

    Messages:
    0
    True, but we both know a "real" RTS has so much more depth regarding upgrades and units. I know excessive depth is a bit against MM's philosophy, but I think there's still lots of room for depth and detail without compromising gameplay in KAG.

    I just think it'd be nice to have players work to unlock units and upgrades; let them take the path they desire. This'd add a whole new level of strategy to KAG.
     
  6. Rockyz

    Rockyz Guest

    This May Wreck the game don't u think ?
     
  7. DorkeyDear

    DorkeyDear Shipwright

    Messages:
    2
    I love custom gamemodes that can be made by players. Having large modability, and a scripting core, then you yourself can make an rts out of kag! /me dreams some more. Point: I hope to see a nice scripting core and modding capabilities so that the devs don't have to spend their time making the core gamemode(s).