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New build discussion

Discussion in 'General Discussion' started by MM, Jul 8, 2011.

  1. Swaggernuts

    Swaggernuts Guest

    In the late game, theres tons of outposts (I just played an hour-ish long game, and was doing fine on ammo all the way to the end.) I honestly never had the problem of running out of arrows. And i have played tons of games.... Maybe it might be because i run to trees and collect 50 arrows before i do anything. Then i play more conscious about my life. Trust me, ammo is not a problem. I think your just running headlong with only 10 arrows on you, thinking it would be enough.

    EDIT:(the failsafe is outposts and the spawn tent)

    Also, i dont want to promote archers running in to the fray like retards. Id rather have archer actually stay back and be more defensive while knights stay offensive, And while Builders build outposts and stuctures to support the archers and knights.
     
  2. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Firstly, I didn't assume anything about your playstyle at all and yet you then go and assume that I am a noob who runs in with only 10 arrows. I find that offensive.

    Secondly, a good number of people have already expressed their concern with the number of starting arrows you get, so it's not just me who finds this problem. I guess if you're okay to retreat back to an outpost after you've used 10 arrows, by all means do that. But for me and many other people after 10 arrows with no trees and once again you're retreating, it gets old fast. The number of outposts is only relative to the number of builders willing to build you outposts. I can easily see some archers having problems just because their team decided not to build as many outposts. With the system i'm suggesting, it would be much easier to give archers arrows because they would be blinking, everyone on the team they are low on arrows.

    Hell, even if the giving arrows idea is not liked, the fact that an archer would be blinking to other teammates when they're low on ammo is brilliant, because you know just when the archer will stop giving you covering support and go and get more arrows. Bottom line, I have no idea why you're so against this idea, because it wouldn't even affect you who seemingly has no problems with ammo.
     
  3. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    On the very same page in this topic Contrary already agrees that the starting arrow count is too low. It clearly is a problem when even pro archers like him are suggesting a fix.
     
  4. Swaggernuts

    Swaggernuts Guest

    What is this blinking thing your talking about? Are you saying if you under 10 arrows you would start to blink to let everyone know your low. And then maybe someone could go and collect arrows and bring them to you. (also if you didnt know you can pick up arrows off the ground, which also means that as long as another archer is attacking you, you have plenty of arrows to use)

    Edit: also i have no problem with more starting arrows... just not to an excessive mount. No more that 20 arrows, or there would be no need to ever collect arrows.
     
  5. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    If you had even READ my post about my suggestion fully you would know what i'm talking about. Go back and read it. Next time don't try and tell me i'm wrong and call me a noob without at least fully reading the post I made. It's common sense.

    EDIT: Archers never fight near each other. They're archers, they kill each other either from mid range or long range. Going all the way through a bunch of knights to pick up those is inadvisable, but if you really want to..
     
  6. Swaggernuts

    Swaggernuts Guest

    Oh i see, its was 1 sentence in the middle of the paragraph, Sorry that i didnt see that. That does seem like a good idea, the only problem is, that no one would ever actually care about the archers if they had spare ammo. Or would they even notice.

    (you can pick up spare arrows off the ground. And if your sitting still shooting knights, chances are another archer will spot you, and try to kill you. and if your behind some cover, like half the arrows he will shoot at you will stick into the wall, Then you can pick them up out of the wall)
     
  7. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    If I may, I'll say my piece...
    Archer needs more arrows. Why? Answer is simple - if you spawn as knight you're just ready to fight while archer needs to find few trees and cut them down if he really wants to be useful in battle.
     
  8. Wargod-Loki

    Wargod-Loki Haxor

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    aswell isnt the archer suposed to be behind the front, rushing with like 2-3 knights 2 archer (+1 builder for ladders ;P) is way more effective then having the knights far in front and far behind the archers, archers are suposed to stand behind a blocking knight and should keep fire! while the other knights rush.

    u'll notice the problems which neat has when u start play this TEAM-GAME in a TEAM :)
    it becomes more fun, more tactical, more skill based.

    so for me, i play mostly knights cauze im bored to collect always arrows, guess im not the only one... adding the function 10 arrows each respawn to a knight and like a new emoticon for the archer, (LOW ARROW) can just be good, archers dont become more op cauze of that. theyr just not always colecting arrows then and are more in fight
    more fight = more gore.
    more gore = infact fucking more fun^^
     
  9. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958

    You would presume they would notice because they would be getting double warning, minimap and mainmap there would be warnings to show that an archer is low on arrows. Whether or not someone cares is besides the point. At the very least a few people will care about their archers that make their job of pushing much easier and give them arrows, so it would not be a wasted function, not all that hard to code either, and if designed right it wouldn't be ugly or annoying.
     
  10. Swaggernuts

    Swaggernuts Guest

    I just am trying to lure away from having all the archers just spam arrows cause they have an excessive amount.

    (also, if an archer is supporting a couple of knights, that means enemy archers are firing at them. Which means theres arrows on the ground nearby. Which = Archers having plenty of arrows.)
     
  11. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    I've been saying this for ages. More arrows at spawn. Pleasepleaseplease.
     
  12. Wargod-Loki

    Wargod-Loki Haxor

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    i was today in morning playing with gC Kagesha and there were like 3 other archers + he shooting at me, i won as knight against those 4 archers including kagesha one of the best archers KAG has... (and this was not a epic moment, archers are cake for good knights)

    theres rly no real reason against the idea of neat.
     
  13. Swaggernuts

    Swaggernuts Guest

    Then why have ammo for archer at all if you cant run out... How bout we give archers infinite arrows. Have them never have to worry about ammo. /sarcasm
    If ammo management is out of the games every archer will just spawn, and spam arrows everywhere. I honestly never had any problem with the amount of arrows i had on me. And if i decided i wanted to support knights, i would stock up on arrows just incase, But usually if i supported a knight i would die pretty fast (compared to if i was playing defensively) cause enemy knights would just bum rush through the friendly knights (spam bombs) and kill me and the knights too. (aka how Loki plays). Ammo is not the problem with the archers. The problem is how invincible knights are to arrow fire..... Its not the fact that you run out of arrows fast, its the fact that it takes so many damned arrows to do any decent amount of damage. 2-3 arrows kill Builders and Archers, But for knights its 3-7 (depending on lag) unless the knight puts his shield up which makes him invulnerable to arrows. Meaning you spam arrows at him trying to hope his shield goes down due to a fluke on his part.


    IDEA!: Knights shields should be destructible... (or arrows should have a slight chance to pierce shields)

    Edit: Also giving archers more ammo doesnt promote archers learning how to aim and be more accurate, it promotes the opposite.
     
  14. Eggnogg

    Eggnogg Guest

    They would still have to worry about ammo. I've been stocked up on around 50 arrows, depleting it in two minutes.

    Knights aren't invincible anymore. With the use of good teamwork, and archer and a friendly knight/archer can take out an enemy knight easily. Also, nothing should be left to chance, especially when it comes to killing an enemy.
     
  15. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    I'm officially not going to post anything more on the issue. I've already made my suggestion, it wasn't about giving more arrows to archers, it was about something else. As for what Loki suggested not working, it does work, but I can't be bothered to argue it because you're happy with your game anyway.
     
  16. Wargod-Loki

    Wargod-Loki Haxor

    Messages:
    298
    10 ammo isnt alot more for each knight on spawn (80% wont give them to u anyway lol...infact...)
    i dont get why u cant accept its a good idea and would make all problems gone, and i dont bum rush...i OVER-RUSH my enemys^^

    and theres already a way against the shield, knight full charge, or archer full speed, both are to use in teamplay.... cauze when u have 2 archers shooting on 1 knight he's helpless... 1 takes down shield, other one does dmg, aswell gets the knight a knock back for geting hited.

    dont forget this is a team play game..... supporting features like 10 arrows for a knight on spawn are just welcome in my eyes...
     
  17. Swaggernuts

    Swaggernuts Guest

    The reason im fighting the ammo so much is that i promote archers being played as more of a, Pick your target, Take aim, fire. Not Oh look theres an enemy... SPAM SPAM SPAM... More ammo promotes SPAM. while less ammo promotes more skilled archers.

    Am i weird? I dont mind having 10 arrows at the start, For me it enough to get at least 2 kills. hell on good days i can get 5 kills with 10 arrows. And usually i have way more that 10 arrows on me. This is also cause in-between shots i pick up any arrows around me, and when im passing through a forest while im running to the front i hold down right click and collect arrows. So i usually end up having 30ish arrows(which takes all of 10 seconds to get) by the time im in a position to kill people, And when im in a position to kill people i get at least 10kills or more with those 30 arrows. And on the bonus, im completely save behind some cover and theres knights infront of me taking most of the aggro from the enemy.
    Im not saying im an amazing archer, im saying i actually pick my shots before i fire. Which causes me to use alot less arrows. The only time i worry about arrows is when i start on a lobbing spree. And i usually do that when enemys are on the other side of a wall, and i dont want to hop out of my safe place just to try to pick them off.

    Edit: when 2 archers shoot at 1 shielded knight, First there timing has to be perfect, and if that knight is getting hit, Hes not gonna sit there and let himself die. He is eather gonna retreat or rush the archers, and the later of the two involves the brutal murder of the archers(unless the archers are in a tower.. then why the hell is the knight rushing a tower by himself....

    Also if you give knights arrows there might be a chance that all the knights just give arrows to the archers out of community habbit. Which would then make archers end up having a stupid amount of arrows.
     
  18. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Last last point.

    More arrows =/= more spam.

    Why? Because arrow spam is unrewarding. First off, to spam properly you have to shoot uncharged shots, which do not deal very much damage. Secondly even if you somehow spam arrows with fully charged shots, not taking the time to aim the shot does not reward you with a kill. Do you really think after getting so many misses that archers will go "Duuhh, I should keep spamming, duuuuh.. i'm dumb" no, they will get better at shooting, which involves at least some modicum of aiming.
     
  19. Wargod-Loki

    Wargod-Loki Haxor

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    298
    looks like theres no point to discuss on theres 2 opinions, letz see what MM & Geti does?

    still for the 10 arrows each knigt^^
     
  20. Swaggernuts

    Swaggernuts Guest

    More arrows does not directly lead to spam, but it leads to carelessness cause you don't have to worry about ammo. And carelessness leads to spam.
    We might not see eye to eye in this subject.

    I feel that the ammo is fine where its at, and maybe a small boost to the starting amount, Or have knights spawn with a small amount of arrows (less than 6 arrows). But i dont want to over do it cause arrows are really not that hard to get. And whats the point of collecting arrows if you can just get them from friends.

    Maybe later there could be a AMMO stockpile building, where any wood a builder puts into it converts into arrows that archers can take, up to a maximum number (no more that lets say 60, which is ALOT of arrows) And the stockpile could stock like 1000 arrows at one time or something.

    Id rather have a way that makes getting arrows easier, than having arrows just handed to you.