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New build discussion

Discussion in 'General Discussion' started by MM, Jul 8, 2011.

  1. Vania

    Vania Guest

    If this were my game I would double the knights HP and limit his shield to 2 seconds so that he has to time it right. Or probably give him a two handed sword that can deflect arrows and other attacks.

    I would also slightly increase arrow speed, and increase gravity pull over arrows a lot, so that they have less range and fly in a nice parable instead of going almost straight.
     
  2. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    @Contrary: "KAG is not tennis" ;)

    I think if trees fell down (which they might in the future, we're working out the particulars) then tree climbing could be okay.
    I think arrow ladders should be usable by anyone, as the arrows vanish you can still only get one person in or out. So much teamwork win would be made possible, which is what I want to focus on.

    I agree with Vania about the arrows, too. They should go quite a lot faster, and be affected by gravity the same as everything else.

    The main problem with archers is the inability of teams to produce arrows later on in the game due to deforestation. I think this could be helped with stockpiles, where arrows could be stored from earlier on in the game for use later; with builders being able to produce arrows for their archers so that arrow production isn't only done by those who'd rather be in battle; and by allowing teams to trade items at a market for gold (both back and forwards, so excess resources could be exchanged for gold), allowing large numbers of arrows to be more easily stockpiled by a "rich" team.

    20 arrows on spawn will probably happen next patch, or we'll trial it in the test build at least.
     
  3. Eggnogg

    Eggnogg Guest

    What about extended arrow life?
     
  4. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    If we're talking about how long they last without being touched, then I totally agree.

    They should still only be able to support a single climber though.



    On the subject of additional upgrades and suchlike for archers (different arrow types, etc.) I am generally in favour of them as part of the overall progression of KAG towards more RTS elements.
    If you first have to ensure that the appropriate workshop is constructed and are properly supplied... Yes. They could be very interesting.

    I don't think they factor into this conversation though, because we're still trying to ensure that the fundementals are balanced. If the core classes aren't balanced then we can hardly expect the more advanced elements to be balanced.
     
  5. HA1TER

    HA1TER Shopkeep Stealer

    Messages:
    172
    I really dont like new builder...His reach is too far and sometimes it is hard to dig where you want...
    Also,can you fix that thing whit skybridges?2 ways to make them whit out a problem...
    There is a bug whit ladders when you colapse them...If you make them really high,one block wide and stand on top of it you will not fall if someone crash it,and you can build again whit out anyone seeing you in the sky.
    Also,one guy made outpost from one block of gold...Dont know how!
    Also,can you make so that when you play as a knight or as archer and you go to outpost,you dont get bomb every time so people drop them as rain or collect arrows...It should be maybe every 10 seconds or even more...
    Sry,but i wrote everything quick...You can see by my grammar and talking like Indian XD (sry,no insult!)

    EDIT:Also,bombs slow down on ladders but arrows don`t?Why not?Or even better.Ladders stop arrows,but they act like in wall.After 3 full power shoots they brake.
     
  6. vig

    vig KAG Guard Tester

    Messages:
    8
    * Archers need to deal 2dmg at full charge, because it would discourage arrow spam and would make it actually possible to kill a knight in a fair fight. Right now, a knight is in your face and frantically clicking the LMB before you manage to even wound him twice. Alternatively, set the knight's hp to 2 so that every class would have an equal amount of it.

    * It is possible to get 3hp as archers and builders.

    *catapults are overpowered, one shot (10 stone) destroys more than that at a very fast fire rate. I should either take 20stone to shoot, fire only one huge boulder or have 2x slower fire rate.

    *Builders' extended reach makes it hard to build/dig accurately and they have hammers and are people too. They have the right to kill knights.

    *Enemies spawn at already captured outposts.

    *Bomb spam: pick knight class, throw bomb, cycle through classes to pick knight class again, throw bomb. Bombs should be a reward rather than what they are right now, given for granted.

    *Right now, it is very easy to run out of arrows, either because they don't do enough damage or because it takes too many to make a difference and on top of that, it takes a lot of time to get back into battle after running out of ammo.
    A possible solution would be the making arrows do enough damage to not run out of them too often, gather arrows faster or be able to loot arrows which get stuck in your enemy back.

    *collision with enemy outposts/catapults is a major pain. Remove it, there is NO REASON for arrows to COLLIDE with them. Collision is not the equivalent of damage. Arrows could still damage constructions but the bottom line is that it prevents archers from doing what they are supposed to do too easily.

    *who in their right mind added stunning to knight jabs?
     
  7. Strathos

    Strathos Guest

    I didn't like that the builders now can throw rocks just like that at first (before, that was reserved to those with the knowledge on how to do it), but since you have to be completely still to throw'em, it seems to work ok.
    The only problem I found is that you can't throw rocks on the spot where there was a tree before. Try completely chomping down a tree and throw a rock on the spots that it occupied. It wont let you.
     
  8. Coops

    Coops Guest

    I'm thinking one problem for the builder is that your spending more time gathering recources than building with them, I've seen people say that there would be no point in buidling front-line defenses because of this since they get destroyed by the time they're done gathering enough to strengthen them. Not only that but during the defense stage at the start, we manage to just build the basic stuff (Spike pits, simple walls), But when we start to build the real defensive things, the opposing team is already on their way because of said problem earlier.

    I would suggest making you gather more per block, maybe like for stone 20-30 for the small ones and 50 for the big ones but keep the wood and gold, or even make the building requirements lower. I like the first one because it can keep the terrain manipulation low and half way through the game your backyard isn't a giant quarry.
     
  9. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Knights stab shouldn't stun. Even if you keep the stun, don't make it stack. As in, when you're stunned you shouldn't be able to get stunned again(edited to make it more clear) until the stun has been gone for at least a second. If you catch a knight first you've basically won because you got the first hit. It should never be that biased.
     
  10. Thorn

    Thorn Guest

    So I just tried the new build, and yep, this is exactly what I experienced. Playing knight is no longer fun because knight vs. knight combat simply becomes a matter of "who got the first poke". There is no way to out-maneuver or strategize, because if you try to charge up a stronger hit you are defenseless and they'll just poke you a few times in the belly and you're dead.

    Knights are no longer fun. And they were my favourite class. :(

    EDIT: The fact that the knights' charge bar de-charges after you've gotten it to full adds insult to injury to these poor knights. It was a nightmare trying to coordinate strong hits against my opponents on a low-ping server; I cannot imagine trying to do this if my ping was high.
     
  11. Mechanoid

    Mechanoid Guest

    agreeing with everyone above who's suggested that stunning on knight jab is too powerful

    this is refered to as "stun locking" in other games. for example, castlevania games often has the character 'jump' after they take damage; get two enemies to surround the player and the player will 'jump' between the two, continually taking damage. they are locked into a cycle of "damaged -> stunned -> take more damage -> get stunned again" until they die
    it really is just as horrible to experience as it sounds.
     
  12. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958

    It's definitely more a case of random chance if a charge attack hits. Which is a crying shame because the few times I did time it right and killed it was very satisfying (midair charge attack instakill for the win!)
     
  13. Nighthawk

    Nighthawk Guest

    Altogether, the lagginess of most servers combined with the fact that Knights are far too encouraged to jab spam, makes combat for Knights very annoying.
     
  14. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    Yes, only the full charge should stun.
     
  15. Wargod-Loki

    Wargod-Loki Haxor

    Messages:
    298
    u cant rly stunlock ur enemy over the whole time, aswell it isnt a real stun lock cauze he still can hit the other player, not only full charge should stun, else i dont get how i should stop a kagesha from runing backward and shooting at me, im just not able to do a full charge then and need to "stab-stop" him. basicly the problem isnt the charge, its the laginess and the hitboxes where arent at the right place, i guess.
     
  16. HA1TER

    HA1TER Shopkeep Stealer

    Messages:
    172
    -Well,after playng hours of this build i can say that it is less fun than the previous...
    I mean,we can throw bombs and dig holes whit them when we make an outpost,archers dont get killed when they stand at the tent but they can kill others and you have unlimited arrows...

    -Builders throw 20 rocks from skybridges and there is no way to protect yourself from falling stone...
    We read all the time how Knights do this but in real life it would be like this,and Archers need to be like this,bla bla bla
    What about builders?They carry 25 blocks of stone wood and gold whit them,jump like crazy,run etc.
    Why dont they go slower and jump less when they are full of stuff?
    They are the ones who are overpowered!They dont need help cause they collect so much stuff that they dont need anyone.If you limit them,teamwork will be needed more than ever!
    They dig and build blocks so far from them that it seems like they have some magic hammer or something.
    Builders are builders...Now they are killing machines.They can escape by making ladders,they can make a "shield wall" or just wall,they can dig everything and they can kill everything whit ONE stone!

    Archers are fine to me now...
    But can you place that charger bar above archers AND above cursor?I got lost today...
    I jumped in enemy castle and had to run and shoot cause they spawned so fast,and i knew where my character is,but i lost my cursor and it was real pain to get one fully charged hit lol.

    I hope someone will agree whit something i said :D
     
  17. Snoopicus

    Snoopicus Guest

    The ability for engineers to neigh-endlessly defend a well setup wall with falling stones seems like it will be addressed with the implementation of carry-able equipment, if he implements it.

    I tend to agree with the previous poster in some respects though. While I still think playing builder is super fun, I've had much less fun playing the knight lately. I think its mostly because I need to pay attention to charge. In any case, I'm simply adding my voice in saying that being a knight is now less fun for me.

    I love how archers work now.
     
  18. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    You can stunlock because i've been stun locked many many times, you can't shield or hit back and if you win the fight it's due to purely random chance. Running backward and shooting at you...you shouldn't be charging forward and stabbing without shielding! You should be pushing forward shielding till the archer is backed into a wall and murder him. Besides what's wrong with someone running backward and shooting? You're actually pushing them back to where they came from, cornering them. That's a good thing. You don't need stab stun to take advantage of the situation. You're gaining ground, that's what matters. After all, look at a good archer, for all the kills they get they're not very good at pushing. It's the knights that can push, and they don't need to kill anyone to do it. (aside from other knights who aren't afraid to take him head on, which is what I have an issue with)
     
  19. Wargod-Loki

    Wargod-Loki Haxor

    Messages:
    298
    didnt say im not shielding, didnt sleep tonight and im pretty much in the mood to write as less as possible^^

    aswell i didnt say running backward and shooting is wrong,
    just told u my experience i'd get trough playing, and i was able to punch and shield while beeing stuned several times, either way i was sometimes not somehow... glitchy game still i guess... wheres next build release? x)))

    PS : i pretty much have the problem that some ppl dont understand what i minded with my little fucked english^^
    (giving my best^^)
     
  20. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Firstly, let me state that I agree entirely with everyone angry about jab attacks stunning. Bad move.

    However, I think that's helped me see where combat in KAG has gone wrong - there's no damage response. People keep hacking at each other until one of them drops dead. It becomes 'who got the first hit?' rather than a contest of skill and personally I hate that.

    I'll do a write up on my thoughts on this tomorrow, I've got to get them well sorted and throw together some diagrams. Essentially, I'd like to convey that we know stunning on a jab is crap, and we're throwing around solutions to the issues with combat.
    The next gameplay focussed build that we do will sort all of this out (hopefully)..