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New build discussion

Discussion in 'General Discussion' started by MM, Jul 8, 2011.

  1. Wargod-Loki

    Wargod-Loki Haxor

    Messages:
    298
    If they think its worthy why not ^.~
     
  2. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Cause then we'd lose money to paypal ;)
     
  3. Wargod-Loki

    Wargod-Loki Haxor

    Messages:
    298
    That's a point =) its ok now i guess xP
     
  4. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Fuckin' rates. I HATE 'EM.

    Also, is the master server down right now?
     
  5. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    Yes
     
  6. t0rchic

    t0rchic Drill Rusher

    Messages:
    186
    Was about to ask that.
     
  7. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    poopie.
     
  8. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Yay! UPDATE!
     
  9. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    So no build 100? It's now 123? Ugh, only one server up right now.
     
  10. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Mine will come up in twenty seconds. Working on config.
     
  11. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    Changes build 90-123:

    - only builder has ground sight
    - new tree leaf sprites
    - fixed leafs not appearing from non destructed trees
    - new ground tile graphics
    - gold blocks glitter
    - added big dirt pieces fallout of dug ground
    - fixed mapcycle maps loaded on load map in menu
    - fixed floor in window castle tile
    - door has floor if castle block underneath
    - new castle background blocks look different in different context
    - added castle top bricks ornamentation
    - recoded tile rendering to use mesh buffers (much faster)
    - fixed clantag bracket
    - separated foreground from background map layer (trees, spikes, solid blocks etc. are drawn in front of players)
    - added clouds
    - HUD can now display names and health after death
    - new minimap icons
    - fixed minimap not appearing on zoomout
    - fixed enemy outposts and flags not appearing on minimap
    - fixed minimap out of border icon positions
    - fixed infinite loop caused by setting score_limit to 0
    - added possibilty to load gm script file in mapcycle (useful to change game rules or add entities)
    - fixed multiple tents saved on map
    - outposts, hearts and catapults are saved on savemap
    - fixed hearts dissapearing if full health archer or builder pick them up
    - game rules can now limit classes
    - game rules now define default materials count on respawn
    - added tree branch destroy effects
    - trees properly drop
    - added ambient sound
    - added smoothness variables to map generator files which determine the steppiness of the map
    - gold now concentrates in middle of map
    - move map scripts to Maps folder
    - added natural background dirt tiling
    - added semi-procedural ambient piano music when lonely
    - tree block takes 3 hits to chop
    - new png map format colors
    - unified minimap colors with png map
    - added team colored bridges and door to minimap
    - change door open mechanics (doors react to direction keys)
    - power bar loads up/down continously
    - power bar stays at maximum position longer
    - knight can only jab or hit with full power
    - knight power slash adds speeds
    - added sword hit knock back
    - improved actor sprites
    - removed dead actor collisions
    - charged arrows knock back
    - louder charged "pop" sound
    - knock down lasts until fallen on ground
    - all players collide
    - fixed team kills giving points
    - changed screenshot format to .png
    - screenshots can be taken with PRINT SCREEN button too
    - archers can duck with crouch button to hide
    - added damage heart indicators
    - added bloodsplat on hit
    - fixed bottom of map collision
    - map cycle is reloaded every map (can be edited while server is running)
    - block can be dropped by builder only while holding crouch
    - fixed outpost giving 3 hearts
    - added default fall damage
    - temporary fix for camera going bananas
    - players retrieve their points and statistics on rejoining a server
    - even more votes needed for players with good score
    - builder earns points only by placing similar blocks next to each other
    - increased running speed
    - archer releases arrow if killed
    - added console variable /v_fastrender (set to 1 to increase FPS)
    - new combat move: jumping on enemy stuns him; or shield down causes damage
    - increased falling max speed
    - fall damage has 3 stages depending on fall velocity: slight stun, 1 heart damage; death
    - knight max charge time increased slightly
    - knight slash takes 1.5 hearts
    - added small blood splat for 1 heart damage; big blood splat for more damage
    - new combat move: double slash
    - out of screen sprites rendering optimization
    - sprite depth sorting is based on y position
    - spikes give more damage at fall damage velocity
    - removed menu vote kick
    - fixed spikes not spiking dead bodies
    - added server variable \sv_gold_only (aka Gold Server; allow only premium account players to play)
    - added server variable \sv_allow_globals_mods (i set to 1 global KAG moderators and admins can kick/ban players)
    - added player colors in scoreboard (green - moderators; yellow - premium)
    - tree gives 2 arrows now
    - knockback makes you fall from ladder
    - servers browser now shows gamemode, passworded and gold server info
    - fixed server not loading next map in map cycle after round won
    - fixed clients disconnecting while server map generation
    - bridges don't open from beneath
    - title image stretches on different resolutions
    - ladders save from fall damage
    - fixed blood particle steppy offsets
    - fixed multiple resupplying on tent
    - removed resupply timer / resupply only works until moved off tent / healing works always
    - bomb is dropped on knockback
    - fixing giving materials on tent/outpost
    - outposts are 2x tougher
    - added wall bump sounds
    - no spawning on tent in capture
    - shield pushes everyone not shielded
    - pushing shield against enemy with high velocity causes knockback
    - fixed gibs emitting blood
    - added new main menu items:
    [Video->Smooth shader] hq2x pixel smoother;
    [Video->Less effects] for faster backgrounds;
    [Sound->Volume] type the volume between 0.0 and 1.0 (sorry for not adding a gauge yet);
    [Sound->Ambient music]
    - added block labels in menu
    - requirement for support while building removed
    - fixed admin menu cmds on localhost
     
  12. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Hey, MM. I set up everything for my server, and it's not showing up on the server browser list. It's port forwarded, because it worked fine before this update. Did ports change at all? They were still the same in the config...
     
  13. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    Nevermind, found trees
     
  14. Strech

    Strech KAG Guard Tester

    Messages:
    125
  15. HA1TER

    HA1TER Shopkeep Stealer

    Messages:
    172
    When i respawn as Knight and switch to another class,i still have bomb and i can give it to someone.
    I die when no one is close to me.I guess that is the no lag thing...but there is still lag XD
    Menu says that there is 36 people on 16 slot server.
    Sometimes when you collect wood for arrows,you destroy every tree block.
    You can catapult yourself if you make a cannon tunnel?Il post picture later!
    Many more,but i hope others will post as it is 2 am here...
    Hope you will get those bugs out soon!
     
  16. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Same Problem here.
     
  17. TerryDactyl

    TerryDactyl Guest

    Thanks MM!

    I found a glitch. First I cut down a tree, then I built a wall over it. It was a 2-wide wall with a hole every 3rd block for repairs. Or it was supposed to be, but every time I placed a block, the one UNDER it would disappear! I wasted much stone fighting with it.
     
  18. kiro

    kiro Garde KAG Donator Tester

    Messages:
    241
    Hi, I found 2 bugs

    On the screen, right below me there's a dirt block blocking me, and can't destroy it, but another player could pass through it :/Also, I couldn't build anything in the orange area (where there are no block, sorry for my paint skills :p) : there was a "brigde stairway" (1 brige every 2 blocks) there, and after I destroyed the bridge blocks they turned into tree parts, and then I could build anything :/
    [​IMG]
     
  19. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Kiro: yeah, looks like tile desync issues, must have crept in with all the server changes.
     
  20. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    Hey geti, any news about the servers not displaying in the server browser?