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New build discussion

Discussion in 'General Discussion' started by MM, Jul 8, 2011.

  1. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
  2. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    I made that to prevent abuse. If someone has an account name "Smith" and adds clan "John", he will be "John Smith". No way to tell what the account name really is.
     
  3. Bene

    Bene Guest

    Is a global banning system already activated in build 90? It just seemed to me that griefing got more even with accounts. A guy called "impure" was griefing on 3 or 4 servers. It always took some time before he was kicked. I think on one game mm was there as an moderator, so maybe he saw him. It was always the same: after he was kicked and after some time all servers I played on went down. When I joined a different server impure was already there and it started from the beginning: Griefing, kicking, server down and he's already at the next server and so on. Shouldn't the account system make global bans?
     
  4. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    Yeah I saw that, I guess master banning is not working correctly. Good thing vote kicking works.
     
  5. poe

    poe Shopkeep Stealer

    Messages:
    29
    I banned him via the accounts system so now he shouldn't be able to log in.
     
  6. HA1TER

    HA1TER Shopkeep Stealer

    Messages:
    172
    Well,small "problem" for me.When i play archer,that litle bar that charges,sometimes i cant see it cause sometimes i aim high in right or left corner of screen.Would it be better if the croshair itself change colors? [​IMG]
     
  7. Bene

    Bene Guest

    Thank you :)

    Did I overhear it or is there no sound for maximum bow charge? If second than it needs to be louder. Would be good to have sound, because often in a heavy fight you only point into the direction and shoot more by feeling and not by sight.
     
  8. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    I love this build. Feels a lot more balanced.
     
  9. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    I have to agree, it feels great playing right now. It feels almost like my first ever game on KAG which was absolutely epic. It seems to have regained that charm.
     
  10. Fellere825

    Fellere825 KAG Guard Tester

    Messages:
    890
    You need to make it so that people can't do map restart when anyone's flag is capped.
     
  11. dwatring

    dwatring KAG Guard Tester

    Messages:
    277
    With the new update, the archer is not effective at long range. If you charge your bow too long it snaps. So you have no time to really aim. It's very hard to control footwork, aiming, charge, and shoot all at the same time.
     
  12. Furai

    Furai THD Team THD Team Administrator

    Messages:
    3,124
    Add simple colouring to it? Like tag is greyish while nick is white? It would solve this problem.
     
  13. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    That's a pretty good idea.
     
  14. PatrickG

    PatrickG Guest

    So.... I liked playing the archer very much, until the new build...
    Previously I could prepare my attack and aim with deadly precision.... but now I can't hold my bow bend ... NOT GOOD !
     
  15. I feel the nerf on the archer was excessive, the bombs make knights them far more versatile (I just basically turned a game almost all by myself by managing, after many tries, to sneak in into their fortified mountain and suiciding against their outpost in front of 6~7 enemies, good luck for an archer doing something like that). So I've always felt the archers should be stronger on pure battle terms, they are useless at besieging.
     
  16. saniblues

    saniblues KAG Guard Tester

    Messages:
    418
    I think that more people should play the public beta so changes like these don't get added.

    The charge system makes it so they can't take one spot on their own in close proximity. However, it's not good for long range arching. I'm fairly certain the 1-hit KO is out, though, so this can be changed back.
    The charge system also makes it much harder for knights to dig (particularly upward) since they can only destroy at full charge, which is for a split second. I kind of understanding why the knight's charge depletes, but when you really think "when is a knight gonna spam it's full charge in a real game", you realize it's not needed; nobody is stupid enough to leave themselves open to attacks for that long unless they get someone alone in a pit or something.

    The charge for both should just be slow and gradual, without depletion. 100% charge has it's benefits for both classes, but those benefits only last, as stated, for an instant. And even so, they're not that great.




    ...ps if you guys should actually play the beta
     
  17. Valence

    Valence Guest

    Is there any good reason why a peasant shouldn't be able to hurt a knight? It doesn't seem very balanced that one class is completely immune to another. Also not being able to build is while moving is unnecessarily slow and plain annoying. Also knights new way of fighting just seems wrong when compared to how it used to be.
     
  18. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    There are reasons for those. Because we complained about how overpowered the builder was. Don't ruin it now that hes finally been nerfed.

    Plus i'm not sure what you mean by immune. Those blocks the builder drops sure do a damn good amount of damage to a knight. One hit KO in fact...
     
  19. saniblues

    saniblues KAG Guard Tester

    Messages:
    418
    Most builders are unaware of the fact that they can build in the air (which is actually annoying when you're actually building and you realize there isn't enough support above you...!!!)

    Plus it kinda makes sense for the class with the hammer or whatever the hell it's using that can smash stones like it's no big deal to be able to deal some damage to the knight.
     
  20. Valence

    Valence Guest


    Building in the air is for when you're on a wall and there is a knight below you its not like you can run up to a knight and drop a block on his head or stop him from killing you in a tunnel

    and its not like builders ever came close to topping the scoreboard before, that was reserved for the bombtossing knights