I thought of a small idea for having a different approach to gold in CTF, so as to make it a bit more of a dynamic resource, that offers different possibilites or paths to choose. At the moment, if gold is scarce, you choose between having 2 or more teleporters (+ a siege shop ) or having a siege shop with upgraded Bomb bolts. You have 4 uses for Gold atm: Siege Shop, Boat Shop, Teleporters, Bomb Bolts upgrade. I know at some maps there is like 1000 gold, some maps could be tweaked. My idea is to have some "small upgrades" for shops or resource gathering costing gold. The very basic idea: -100 gold (or any other amount we consider balanced) on a knight shop can make bombs cost 20 coins and mines 50 (forget about kegs atm) - 100 gold on a builder shop can give you 40 stone and 120 wood on each resupply (only on that shop) - 100 gold on an archer shop... this is more delicate, but perhaps bomb arrows cost 45 and fire arrows 25. Water arrows are already cheap. Perhaps, this might give another face to the usage of gold ingame, a bit more of depth (well we don't have bomb bolts, but our knights get 5 bombs for 100 coins). The upgraded shops would have like an icon of gold on its sprite (similar idea on the storage building), and gold could be retrieved for a different use.