As most things in KAG I tend to pick up skills by watching other exceptionally good players and trying it myself to git gud skrub. In this case it was watching @makmoud98 during my first (and only since it's not really my cup of tea) Gather match and his use of a drill offensively. It's ability to breach the strongest defense and walls combined with a water bucket is undoubtedly strong. However where the drill really shines is how the drill can be used to kill enemy players. It actually gives the builder the ability to be an offensive class in a very unique way; you have to completely outsmart and surprise your opponent to succeed. This can range from faking the fact you have a drill luring an archer or builder in for the kill, to literally building situations that force favourable engagements e.g drilling an archer that grapples up from an overhang. I wanted to make this discussion as a reply to @Gofio and his post below. In my opinion the drill balances this out very well. For 100 stone and 25 coins you get a weapon that if you play well can last you for quite sometime in a match unlike a consumable. Suprisingly I have not only been able to kill multiple archers in one go in a pinch but also killed full health knights when facing off one on one. I can go on but want to leave some stuff for discussion. As a starting point, is it worth for a team builder to make a drill every time he goes out to the front line? Can this substitute for a flat out increase in pick damage?