1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Community App [Open Source] Map Editor 1.3.1

A simple yet powerful Map Editor for King Arthur's Gold! Officially discontinued but Open Source!

Mods: Downburst, Mazey
    • font looks weird on 1024x768 resolution
    [​IMG]
    [​IMG]
    • clicking on sidebar show/hide arrows places blocks
    • brush size should mean diameter, not radius. so brush 2 should be 2x2, brush 3 a 3x3 plus pattern, and so on
    • zoom in/out should be relative to mouse position. something like this:
      Code:
          void zoomIn(int x, int y) {
              scale *= 2;
              sx += x/scale;
              sy -= y/scale;
          }
      
          void zoomOut(int x, int y) {
              sx -= x/scale;
              sy += y/scale;
              scale /= 2;
          }
    • CPU usage is insane. it uses about 33% of all my power on the main menu doing nothing (one core on 100%, rest ~20% on hexacore)
    • cant place blocks near lower edge of the screen
    • draw images option icon is inverted
     
    Last edited: Apr 19, 2014
    numpad likes this.
  1. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    >> CPU usage is insane. it uses about 33% of all my power on the main menu doing nothing (one core on 100%, rest ~20% on hexacore)
    At least, you can use that as a benchmark tool.

    Also, what about making tiles look more natural? It kills my eyes '-'
     
    numpad likes this.
  2. numpad

    numpad Ballista Bolt Thrower

    Messages:
    43
    Font looking weird: I hacked together a simple Bitmap-Font thing, will fix this.
    Sidebar show/hide: Already fixed, didn't want to upload an update for a single change.
    Brush Size: I'll correct that, thanks.
    Zoom in/out: Will be changed, thanks for helping.
    Lower Edge Blocking: Shit, will be fixed too.
    Draw Images Option: Urgh, thanks :)
    High CPU-Usage: The Editor is based on my game engine, so it is not optimized for 'smaller' things. I'll see what I can do.

    Thank you really much for your feedback and help, I will do everything I can to fix the problems as fast as possible!
     
    norill and Noburu like this.
  3. Leo

    Leo Bison Rider

    Messages:
    503
    @numpad I am sorry about the "import doesn't work" report. It works fine if you do it as in your FAQ which I should have red before coming to false conclusions. Me stupid, I was waiting for some dialogue to open and choose a map after clicking on the Import button ::(:
     
    Last edited: Apr 20, 2014
  4. numpad

    numpad Ballista Bolt Thrower

    Messages:
    43
    Happy that you can use it now.
    However, I am not happy about the import and will change how it works :)
     
  5. Leo

    Leo Bison Rider

    Messages:
    503
    Btw, where is the stone script ? Can't find it.
     
  6. numpad

    numpad Ballista Bolt Thrower

    Messages:
    43
    Benchmarking-Tool made me laugh pretty loud ::D:.

    But what do you mean with 'making tiles look more natural'?
     
    Last edited: Apr 20, 2014
  7. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Randomizing or using different sprites following the environment like how KAG is doing ( If i'm right ).
     
    Porti and norill like this.
  8. numpad

    numpad Ballista Bolt Thrower

    Messages:
    43
    Ahh thanks, will add this, too.
     
    Porti and Noburu like this.
  9. rymcd

    rymcd Bison Rider Staff Alumni Tester

    Messages:
    287
    I love you for making this!
    Sure it's a little rough around the edges right now but it's SO much faster then using only paint.net.
    Dam homie keep up the good work!:B):
     
    Porti, Tern, numpad and 1 other person like this.
  10. pearlsncurls

    pearlsncurls Horde Gibber

    Messages:
    12
    I'm not sure if its happened for anyone else, but for some reason the halls didnt spawn. We had to copy the hall color from a pre-made map and they we're completely different colors. Other then that everything has worked fine for me. :thumbs_up:
     
    Porti and numpad like this.
  11. numpad

    numpad Ballista Bolt Thrower

    Messages:
    43
    Thanks, I'll check this.
     
  12. Lava

    Lava Former Lag King Staff Alumni Donator Tester

    Messages:
    230
    Im sad theres no mirror:QQ:
     
  13. numpad

    numpad Ballista Bolt Thrower

    Messages:
    43
    There's a script to do so <3
     
    Porti, Noburu, hugio88 and 1 other person like this.
  14. Tern

    Tern Quickfish Donator Official Server Admin
    1. Zen - [Zen] - (Invite Only)

    Messages:
    175
    Thanks for this.
     
    numpad likes this.
  15. SeanAS

    SeanAS Meth Addict Donator
    1. Zen - [Zen] - (Invite Only)

    Messages:
    206
    Wow this helps alot..... Alot better than using paint and palette.. Thank you
     
    numpad likes this.
  16. numpad

    numpad Ballista Bolt Thrower

    Messages:
    43
    numpad updated Map Editor with a new update entry:

    Open Source!

    Read the rest of this update entry...
     
    Porti, Galen, Asu and 2 others like this.
  17. numpad

    numpad Ballista Bolt Thrower

    Messages:
    43
    There's no script for this, sorry. But you could easily make one :3
    If you need help with this, feel free to send me a message or add me on Skype. Oooor you might wait some time and I can make one :*
     
  18. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    ^Yep, I'm having the same identical problem. Came here to report it and you beat me to the punch.
     
  19. Haste

    Haste Bison Rider

    Messages:
    69
    Sorry if this has been asked before but i didnt want to read 6 pages to find out, Will this work for classic/ adaptable for classic?
     
Mods: Downburst, Mazey