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Poor crippled knights

Discussion in 'General Discussion' started by RectalTerror, Jul 22, 2011.

  1. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    I have no idea what you complain about...
    Pretty much balances it you are just too used to an overpowered class
     
  2. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Play terraria/minecraft until there are dedicated creative servers/modes. For the meantime, the default is war, real war, so you have to try and get a balance of building and helping the frontlines. If you want to build with both teams and not have any fighting, feel free to make your own server disallowing the combat classes (its in the code somewhere) and invite your friends.

    I agree archer is not fun, but that's only our opinion. Some people who have been around for a while, (vig, contrary) are amazing archers and have tons of fun playing as them. I'm more of a knight person. If you still think knights are underpowered, maybe you should let me teach you a few things... Especially considering it isn't hard to be on top of the leaderboard as knight-only.
     
  3. t0rchic

    t0rchic Drill Rusher

    Messages:
    186
    You don't have to be around for a while to get real good with archer ;D

    But anyways, I remember seeing (for a couple days) a building server, not sure if it's up now.
    Knights aren't underpowered, the idea of this game is teamwork. You shouldn't be able to demolish an entire castle single-handed. You need other knights with you. Also, make stairs or climb on other knights instead of taking down whole walls. On the subject of builder, make a forward push instead of sitting around next to the flag.
     
  4. Fellere825

    Fellere825 KAG Guard Tester

    Messages:
    890
    cartoon please.
     
  5. saniblues

    saniblues KAG Guard Tester

    Messages:
    418
    [​IMG]
    i require more research data before i can recreate a knight on the battlefield (read: i need knights that aren't stupid and charge right into my arrows)
     
  6. Mordred

    Mordred Guest

    We all know inside every knight's armor there is just a grouchy green guy ready to pop out and shout: "Bitch! I live in a fucking trash can!"
    [img=The REAL Knight]http://garnetstevens.files.wordpress.com/2011/07/oscar50.jpg[/img]

    =(
     
  7. t0rchic

    t0rchic Drill Rusher

    Messages:
    186
    I love your cartoons. Lol.
     
  8. RectalTerror

    RectalTerror Guest

    Funny, because since I'm a builder now I've been facing the problems of the builder: votekicking. As a knight you pretty much have to be griefing bombs to be votekicked. But as a builder.. you just have to be building something that some retards don't understand, and you're out.
    I've been voted because I was a "minecrafter" too, that says it all (I don't even play minecraft, but I didn't know it was a sin). I was pretty much building walls & pits around the base, I didn't know that builders had to follow orders of knights!
    So this game is now shit from all angles, votekicking only requiring a couple of players, not the majority? The one who got that idea probably never played Left4Dead, or he would know.
    Someone has to make a video demonstrating how people are being votekicked for no reason. Just like it exists for L4D, you can find tutorials on how to get anyone kicked, it's so easy to manipulate people's blind votes when you only need a couple.
     
  9. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    The votekicking is a bad separate problem that I agree with. But you don't seem to understand that minecrafting on public Kag servers is disliked, because it doesn't actually help. That's why i'm advising you play either of those games for building thrill, because building really elaborate massive castles in public servers will annoy people, they want to actually win the game. I'm not saying you're at fault for wanting to build (plenty of people do) but please wait for creative servers/modes. As for vote-kick the mods are removing it.

    In short, building actual useful/practical castles is liked, so long as you come forward and help the frontlines at some point. But don't make the mistake of building fortresses dozens of blocks thick (even if you don't right now) because it's unnecessary for the game mode we're in.
     
  10. RectalTerror

    RectalTerror Guest

    You don't get it, the problem is the meter when destroying walls. Is it slowing down block destroying? No! It still takes the same time to do so. Don't you remember the delay when destroying blocks?
    So where's the difference? It's now pretty annoying, and requires attention, while in the past you could just hold your mouse button and wait. It was made so boring that only very dedicated players will do it (in the same amount of time!), but most won't anymore. Because it's no fun. But isn't this a game? Why make something not fun, knowing that with dedicated gamers it won't make a single difference because it still takes the same time to destroy a wall? An even worse idea would require to type in some unreadable captcha whenever you wanna hit.

    Anyway, this debate is stoneage-old, it's manual fire vs autofire. There were C64 joysticks featuring autofire. There will probably be KAG scripts to do the same as the old knight, without having to pay attention to the meter. And again, IT WILL STILL TAKE THE SAME TIME TO DESTROY WALLS, that has never been the problem.

    I don't care about the meter during fights, I'm ok with it, it makes no real difference because knight fights are pretty random & depend more on lag than skills.
     
  11. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    You're coming off as lazy. It's really not hard to pay attention to the meter. Why do you want to just derp your way through a wall? Everything should take skill aside from simple moving left and right. That way people who are better at timing the charge will topple castles faster than people who aren't. This adds a whole new level to the original gameplay. Don't you pay attention to stuff on screen? It's a game, you can't just leave it and look away.
     
  12. RectalTerror

    RectalTerror Guest

    of course, to a knight in front it looks like it doesn't help.. until the enemy is at the base and he realizes that there's no base defense at all..
     
  13. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958

    I'm not saying don't build a castle. I'm saying you shouldn't go overboard. I've lost plenty of games because people stay at the main tent and just KEEP building, they just don't stop. Yes there are loads of stone blocks everywhere but once the enemy has pushed you to your main tent they can set up an outpost and it's all downhill from there. Build a nice castle, but after you've built a decent one that works, leave it be, don't expand it, and come help build another fort closer to the frontline, and help build an outpost. Your team will love you, and you still get to build.
     
  14. RectalTerror

    RectalTerror Guest

    First, let's not pretend that it takes a skill, it only requires attention, and it's boring & repetitive.
    Second, there's just a small time before the meter goes backwards, thus good or not, you're not gonna take a wall down much faster.
    Third, as I wrote there will be scripts anyway, and it's not something you can prevent. So who's gonna take a wall down 0.1% faster? cheaters.
    Fourth, just look at every single game in which you have to repeatedly slash things (mostly MMORPGs), you don't even have to hold your button there, it's all automatic. Yeah, there's a reason for this, it would be BORING to have to press your mouse each time, now imagine if those were featuring meters..
     
  15. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Keeping attention is a form of skill, because some people are better at it and some people aren't (you're sounding like the one who loses attention easily) and I think you're missing the point, collapsing a building needs to be something hard to do, because otherwise the rewards outweigh the work required. If you think using a meter is boring and repetitive, play as another class, because I certainly don't feel it is. I enjoy getting the meter to full and then instantly letting go, seeing how fast I can do it, because there is a small time frame. Honestly you're also the only person complaining about this. You could try making a poll, but the reaction you've received is pretty clear, most people like the charge.
     
  16. RectalTerror

    RectalTerror Guest

    you've lost, or more "the team" has lost?

    As a knight I won & lost games, but never really cared what other players were doing, nor dictated them what to do. I was only pissed at builders passing by doing nothing while everyone was in front of a wall waiting for ladders, other than that, who was I to require other players to play the way I like?

    Besides, ask yourself, if you're in the minority being a knight who attacks, and the majority are builders who just wanna build stuff, shouldn't you adapt to THEIR game, and avoid capturing flags not to end the game too quickly?
     
  17. RectalTerror

    RectalTerror Guest

    it's not -hard-, it's -boring-, and that's a pretty big difference. Put me in front of a wall & pay me to destroy it, I will destroy it without a miss. I don't do it because I have a job, and this is a game.
    Flipping burgers at McDo isn't hard, everyone can do it, but no one wants to, because it's boring. When a job is hard & not everyone can do it, the reward is big. So if you're really saying that destroying a wall should be the reward, then make it difficult, I don't know, make it a street-fighter-like double circle+strong kick+light punch+triple circle backwards. Then yes, it will be a challenge..

    (talking about this, what's the reason for the builder not to have a meter as well?)
     
  18. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    If the enemy team are a bunch of knights, all trying to kill me, and i'm getting my ass handed to me because it's 5 v 1 and my team are a bunch of builders, no, i'm not going to adapt to my team's way of playing. This whole argument is ridiculous. It's like going on TF2 and saying that the heavy shouldn't be telling the medic not to ubercharge that sniper, because thats how he wants to play. If I came into a server where both teams are building, i'd build too. The main aim of this mode is to capture the flag, if you don't like it, you're the one who's supposed to create a server. Because official euro server eu gaming crew and all the servers I go on are for the purpose of war, already established. If I joined a random server that I didn't know I would not go around requiring people to do anything at all.

    My team have lost, not me. It's the same feeling you feel when you've got builders walking by doing nothing while you're waiting for ladders. If you switch to builder, you have no offense, switch to knight, you have no way of getting up that damn pit they dug.

    EDIT: Learn to use the edit button so you can stop double posting. As for waiting for the meter to go up being boring. It's still harder to do this than to just smack, which requires no thought process whatsoever. Like I said, you find it boring, switch class, because noone else has given that complaint. I find archer boring, but I can see from plenty of people that they enjoy it, so I don't try and ruin their enjoyment by getting rid of their game mechanics. Thanks.

    EDIT2: Builder is planned to have a meter. Also you should stop now, because the test version knights don't have the meter for hitting blocks. I never asked for it, in fact noone else did, but I guess you get what you want.
     
  19. RectalTerror

    RectalTerror Guest

    ask yourself if it's a game concept/goal, or the players playing it, who define the rules. Ask yourself if you wouldn't pass for a douche if you were playing cards with 5 friends, all 5 wanted to twist the rules, while you'd say "no, I'm sorry but those are not the official rules, I won't follow them".
     
  20. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    Because the twist in rules doesn't work. I've tried it, and i've seen it fail on many occasion. THAT'S why.

    Also i'm a strict believer in following a games rules. Meta-gaming is fine, but twisting the rules for your own gain is missing the point entirely. That's not defining the game your own way, that's creating an entirely different game, which i'd prefer to do from scratch! Like I said before, if you wanted to only build, why are you even playing this game? There are games which you can just build without pissing people off! I don't go playing an oldschool 2d shooter and say "Man the part where i'm controlling my guy on the overworld map is awesome, I wish I could do more of that, they should change this game for me!"