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[Release] Tiny Pixl

Discussion in 'Texture Packs' started by link6155, Jan 5, 2013.

  1. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    Me too, I don't get anything of the game.
    But looks awesome Link!
     
  2. lil4eyes

    lil4eyes Bison Rider

    Messages:
    84
    I think you should make the sword bigger, can barely see it -.-

    Ps: But overall its great
     
  3. link6155

    link6155 Haxor Staff Alumni Tester Official Server Admin
    1. SharSharShar - [SHARK]

    Messages:
    534
    The pixels prevent me from making it bigger really. Any bigger and it looks too big :>:(:
    </br>--- merged: Jan 20, 2013 4:46 AM ---</br>
    Next update shall make bombs more fun :D

    [​IMG]

    Explosions are fireworks! They look very colorful in the night :)
     
    illu, AcidSeth, arcanecat and 2 others like this.
  4. lil4eyes

    lil4eyes Bison Rider

    Messages:
    84
    Ahhhh ok
     
  5. link6155

    link6155 Haxor Staff Alumni Tester Official Server Admin
    1. SharSharShar - [SHARK]

    Messages:
    534
    Some news,

    Once scripting update is out for KAG, it will probably take a while before I can update. Don't worry, I'll try to make some of the sprites for the update before it's released :)

    Also, here's a preview of the health hearts and emoticons style:
    [​IMG]
     
  6. rocker2

    rocker2 Ballista Bolt Thrower
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    256
    Two quick questions:

    Will you be changing the guard and dev heads?
    Will there be Pixl zombies?

    Great work! I look forward to using these in game.
     
  7. Classic

    Classic Bison Rider

    Messages:
    198
    i can't wait this update lol
     
  8. link6155

    link6155 Haxor Staff Alumni Tester Official Server Admin
    1. SharSharShar - [SHARK]

    Messages:
    534
    1. yes, just haven't come around to do it.
    2. Yes :)
    </br>--- merged: Jan 21, 2013 5:18 AM ---</br>
    Preview of GUI:

    [​IMG]

    Just need remake the icons :)
     
    arcanecat likes this.
  9. Chaos-Knight

    Chaos-Knight Bison Rider

    Messages:
    100
    It just keeps getting better! :)

    Your tileset overhaul is really unique and awesome, so please do not take this the wrong way but I really dislike the doors and trapdoors :(
    But if you like them maybe I'll just replace them with my own, the rest is simply stunning :)
     
  10. AcidSeth

    AcidSeth Arsonist

    Messages:
    94
    Lovely! Tried it in every gamemode, seems like a whole new game to me. It gives such a nice effect, fresh and original.
    Too bad you can't switch between texture directly in-game, that'd be preferable.
    Looking forward for other updates. :thumbs_up:
     
    BeasterDenBeast likes this.
  11. link6155

    link6155 Haxor Staff Alumni Tester Official Server Admin
    1. SharSharShar - [SHARK]

    Messages:
    534
    I could change it if you elaborate by what do you mean. Can't improve something to it's full potential without an extra eye you know :|
    </br>--- merged: Jan 24, 2013 5:31 AM ---</br>
    Updates:

    Redid the stone blocks, stone ores, doors, spikes, trees, and trap doors. The stone blocks are more brick-like. Also the doors and trap doors are smother to match the texture pack better. The spikes themselves have a slight contrast difference. Last big difference, the trees are redesign, they are less messy now and more squarish. With that being said, the background will be changed soon. Here's a preview(click on image for better preview):
    [​IMG]
    Another change would be the GUI font. It completely opaque and squarish to match the texture pack. One last thing, I've edited in air level to show you guys what it looks like.

    I'm getting fairly close to the next release, just need to make everything and improve what I have.
     
    illu, rocker2, Classic and 2 others like this.
  12. AJ123098

    AJ123098 Bison Rider

    Messages:
    23
    What happens when 1.0 comes out? I mean, if they rearrange the textures?
     
  13. xThunderBirdx

    xThunderBirdx Shark Slayer

    Messages:
    38
    Yeah that's gonna be a big problem to be fixed.
     
  14. PinXviiN

    PinXviiN Haxor

    Messages:
    494
    This is so awesome! i think when i play with those textures my kag will never lag :D

    dude, i got know from a guard that the update will come out in months, so we dont need to worry about that...
     
  15. link6155

    link6155 Haxor Staff Alumni Tester Official Server Admin
    1. SharSharShar - [SHARK]

    Messages:
    534
    Like I said before, when 1.0 comes out, I'll just have to retexture those textures. It shouldn't take too long as I already have some resources of KAG Scripting build and I can probably transfer some blocks over to the new kag.
     
  16. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    The only problemI've had with trapdoors is I keep thinking they're trampolines. :p
     
    jerloch and WarrFork like this.
  17. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    So, are you planning on Pixling the zombies? If not, I think I might give it a shot tonight since it's Friday and I'm off work!
     
  18. WarrFork

    WarrFork フォーク Donator Tester

    Messages:
    1,412
     
  19. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    My bad. Didn't really feel like scanning through all the posts when I was in the middle of class. :(

    EDIT: I would like to commend link on this pack, however. I was a bit skeptical at first (as I'm forever cynical) about your credentials as a graphic designer, but oddly enough this is one of my favorite texture packs. While Geti's spriting and graphical style resembles a SNES game, your pack is very much reminiscent of the 8 bit days of the NES. It looks fantastic and everything melds together very well. Great job all around, and I'm very excited to see the zombies. :)
     
    link6155, WarrFork and Froghead48 like this.
  20. AJ123098

    AJ123098 Bison Rider

    Messages:
    23
    WooHoo! 100th Post! (Just kidding, I'm not one of those people)

    I really like this texture pack apart from one thing. When you put your shield up, where does your dudes head go?! It just disappears! Well, maybe it's only with the 'Red/Blue Beard and Helmet' hat, because I didn't bother looking at any others.

    I like keeping my head on.
     
    rocker2 likes this.