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Accepted "Rost" by Ferrezinhre

Discussion in 'CTF' started by Ferrezinhre, Jul 28, 2020.

  1. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    26
  2. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    19
    Hmm, a water map or a rat map? Jokes aside, it's a decent map. The flags are very far from spawn, the stone should probably be a bit more visible and in less patchy veins. The bedrock is good, although I don't know how I feel about being able to flood the bottom section. As always, lake maps have never worked, especially deep ones, so there's that glaring issue. The dirt backwall under mid and the bedrock spikes with dirt make for some very easily locked down chokes that aren't easy to dislodge. You tend to have a trend with your maps of "do I think pubs would want to play it? yes. would I or any other decent player? no"
     
  3. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    26
    Rost-cavewaterlevel.png
    You can flood only small part of bottom section, every map need few choke points that will leads to direct confrontation not just where flags are. Stone is visible, and for last line, I little care about community preferences, decent players.. phew.
     
  4. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    19
    I'm aware you can't full flood, plus it's a fair amount of effort and you need mid control to do it. I'd want to hear what magmus has to say about it, another suggestion may be add more backwall higher up in the water so that you can push across the top a bit more easily. It's interesting that the rat tunnel would put you between the enemy spawn and the flag rather than in front of flag, makes it a bit stronger I guess
     
  5. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    26
    Rost.png
    less patchy stone, and little dirt backwall changes.
     
  6. Magmus

    Magmus Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    48
    I like the bedrock placement alot, its different from what we have. Flooding is a small area for such a hard work it may not be effective most of the times, so Im fine with it. I think we could use a bit more dirt below to block part of the way, so its not a simple open tunnel to have a race on what team reach the other side first. The tunnel leaving between flag and tent is really interesting, could be better or worse depending on how the team builds, its a cool place imo.

    Tl;dr: I kinda like it, tunnel below could be more obstructed by dirt imo, tunnel placement is kinda cool, flooding is hard to do and not much reward for it so its ok.
    I would give it a chance
     
  7. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    26
    Rost.png
    so bit more dirt.
     
    Magmus likes this.
  8. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    19
    I'm for trying it, but we'll definitely need to keep an eye on it and probably poke for naval buffs lol (at least removing the gold cost on naval shops)
     
    Magmus likes this.
  9. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    26
    I guees I can accept it then.
     
    Magmus likes this.