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Open "roughconcept" by Ferrezinhre

Discussion in 'CTF' started by Ferrezinhre, Jan 12, 2020.

  1. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    25
  2. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    19
    Am I wrong or is it just the one forward flag?
     
  3. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    25
    Yes there is just one forward flag.
     
  4. Magmus

    Magmus Arsonist Mapping Moderator Official Server Admin

    Messages:
    48
    Maybe the red wall is too close to the flag, but im okay with it. Could be lowered tho, it would be hard for a knight to climb to the flag room without help. Looks like a really aggressive map, I like. Theres not much resources to keep rebuilding forever. The mid is really simple but could be annoying to break trough due to the bedrock ground if a team makes a tower there. Also the two backwall dots would make the tower even stronger and harder to collapse. I think Yes because I want to try that, but I think the flag made lower.
     
  5. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    19
    I'm not a very big fan of cave maps due to the heavy reliance on builder pushing, but I think this one would work for what I think you're trying to go for. I like how aggressive it is and the map design is interesting, although I do have qualms with the fact that the most interesting parts of the map aren't ever going to see any conflict. I do agree that the flags are a bit high but I think this map is passable, it'd at least be a bit of a switch up from rorschach
     
  6. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    25
    "that the most interesting parts of the map aren't ever going to see any conflict" - please highlight these parts, maybe adding second flag there would make it better?
    roughconcept (1).png
    lowered flag island by 4 blocks
    --- Double Post Merged, Jan 27, 2020, Original Post Date: Jan 14, 2020 ---
    What we do with this one?
     
  7. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    19
    What if we made the erratic islands fill the entirety of the cave, and the cave didn't narrow in the middle? That makes for more than one avenue of fighting and allows for eventful stuff to happen in the interesting part of the map. Even if it was like bedrock dividers with no dirt backwall it might be neat
     
  8. Ferrezinhre

    Ferrezinhre Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    25
    roughconcept_nonsymmetrical mid.png
    roughconcept_symmetrical.png
     
    Ni likes this.
  9. Magmus

    Magmus Arsonist Mapping Moderator Official Server Admin

    Messages:
    48
    I like the first version more, but the second one is also pretty cool. Even being asymmetrical it still looks fair to play imo. Not having a single line to attack/defend will probs make it play a lot better too, as it could be stalemate-y or just extreme fast push/front tower. So its a yes for me for the last two versions (I like the first version more but its a yes for both of them)
     
  10. mehwaffle10

    mehwaffle10 Drill Rusher Mapping Moderator Official Server Admin

    Messages:
    19
    It's gonna get way to claustrophobic in pubs in the first version though, I don't think official should have all 20 players fighting in 15 blocks. The first version works but for smaller player counts, I think the symmetrical version is better personally