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Ruins In Maps A New Take

Discussion in 'Suggestions & Ideas' started by Fenex, Oct 27, 2013.

Mods: Rainbows
  1. Fenex

    Fenex Builder Stabber

    Messages:
    7
    As I was playing I had an Idea that the server would remember past fortressess and implement them randomely in some maps some overlaid or misplaced. Also the computer would not take forts from like the game just last played also any doors would be neutral as well as spikes.
     
    norill likes this.
  2. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    I like the concept, but I feel like it would make the game really buggy when loading maps and it would make some terrain impassible.
     
  3. jackitch

    jackitch :(){ :|: & };: Global Moderator Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    249
    You can use wang tiles to accomplish something similar to this, but I very much doubt the 'past fortresses' part can be implemented as that would require the server 'deciding' what is a good fortress and what isn't. The closest that you could get (with a resonable amount of code) would be to have a standard map with 'random' wang tiled fortresses / tunnels from a prebuilt png library.
     
Mods: Rainbows